Junction2 - could it be done?

Discussion in 'Mapping Questions & Discussion' started by Pocket, Dec 26, 2012.

  1. Pocket

    aa Pocket func_croc

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    I know, I know, Turbine2 isn't even close to done yet; why am I even thinking about starting something else already. But I got to thinking, how far you could take this notion of remaking maps that people don't like?

    Junction is probably the closest thing to a completely lost cause. Everyone talks about the obvious flaw, its compact scale, but is that it? If you stripped it down to a dev-textured alpha and manually adjusted the scaling, would you have a map that plays well? Or is there something deeply ingrained in the layout that makes it completely unworkable?
     
  2. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    It's boring and bad. I don't think anything short of a major overhaul would make it not boring and not bad, and at that point it wouldn't be Junction anymore because it wouldn't be bad, which is Junction's defining characteristic.
     
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  3. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    A just needs a lot of work and B is boring. good luck making C not a sentry nest.
    just make an other map man, for your own sake
     
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  4. Untouch

    Untouch L4: Comfortable Member

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    Junction is beyond salvaging.

    The only way to make it worth playing on would be to scrap the whole idea.
     
  5. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

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    3-cp gravel pit tends to repeat itself. Blue usually focusing on one point, forgetting about the other, red is camped like a national park. I like mountain lab, I mean *ahem* artpass's layout.
     
  6. Shanghai

    Shanghai L6: Sharp Member

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    It's probably not worth the effort. I didn't even realize Junction was an adopted official map, I thought it was just a terrible custom. Everything is connected by tight corridors and all the points are poorly designed. If you did manage to make it work, so many layout changes would be required that it wouldn't even be Junction any more.
     
  7. ForbiddenDonut

    aa ForbiddenDonut

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    Junction is overly complex, cramped, choked and unintuitive. The points are atrocious camp-fests where one sentry can easily guard all entrances.

    I'll echo the sentiment that Tarry noted: fixing Junction would make it not Junction anymore.
     
  8. xzzy

    aa xzzy

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    Opening the VMF and scaling by 1.5x or 2.0x would probably transform it from a shitty cramped map to a playable boring map. It would also be one of those dumb "toys in a house" maps that you always run into on gimmick servers but that's besides the point.. the concern is playability, not aesthetics. :D
     
  9. XionGaTaosenai

    XionGaTaosenai L1: Registered

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    So as long as you're talking about what to do after Turbine2, did you ever contact Fishbus about making Fright? I've been really hoping for that to become a map that existed.
     
  10. Sel

    Sel Banned

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    Junction is already perfect, you can't improve on it.
     
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  11. PMAvers

    PMAvers L6: Sharp Member

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    Super Kami Guru: There,I have unlocked your potential.
    Krillin: I don't feel that different.
    Super Kami Guru: It wasn't that much.
    Krillin: Huh. So this is my full potential?
    Guru: Yes.
    Krillin: So, then it's...
    Guru: All downhill from here.
    Krillin: Like Yamcha.
    Guru: I do not know what this "Yamcha" is, but it sounds disappointing.
     
    Last edited: Feb 8, 2013
  12. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    What
     
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  13. Pocket

    aa Pocket func_croc

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    I have not. I think I'll wait until I actually have a (near-)finished Turbine2 to show him as proof that I know what I'm doing.
     
  14. SethBreloom94

    SethBreloom94 L1: Registered

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    I don't think that it's really salvageable. However, if it could make one change, it would probably be point C. Make the whole area larger, raise the ceiling, and change the point itself from a room into an area like Gravelpit A.
    Right now, there's no way to explosive jump to an advantageous point, stickes lock the point down (like, even more so than normal), and there's nowhere to go once you're in the room.