JUMP jump_cow FINAL

Easy cow themed soldier jump map

  1. HOI

    HOI L1: Registered

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    jump_cow - Easy cow themed soldier jump map

    Easy cow themed soldier jump map.
    Bonuses will likely be added in future versions.
     
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  2. HOI

    HOI L1: Registered

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  3. HOI

    HOI L1: Registered

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    - Added auto edgebug to start of course 2
    - Added B1, a jump of 5 difficult vertical ctaps
    - Added B2, a large maze
    - Added B3, a big prefire resync

    Read the rest of this update entry...
     
  4. Asd417

    aa Asd417 L1: Registered

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    I just realized that this is basically a prequel to jump_beef
     
  5. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    You must be in the right "MOOOOOOOOOOOOOD" to use this map.
     
  6. five

    five L1: Registered

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    Super fun theme & I really like how bright it is! I did find it a little dizzying & disorientating with the cowskin everywhere for so much of course 1 & 2, starting the bonuses I was genuinely relieved to see a bit of black >_<

    I really like the use of the water & bottle texture on the floor, it looks great!
    I get that it's been established as the no-go texture but in the slide section seeing it placed vertically felt a little off & the cowskin for the floor of that section flies by so quickly that again it feels a little sickening lol.

    I feel like if the textures were more varied to make the different areas/progress more tangible I would be more comfortable recommending this map to beginners! Numbers for jumps would be nice so people can communicate to friends where exactly they're stuck & see themselves making progress would be lovely

    Going from jump to jump flows really nicely & it feels really natural, going from course to course by walking into the wall wasn't as intuitive, maybe a stationary cow prop next to the control point would be a nice addition for moving between courses.

    I didn't realise I was starting the bonuses when I got to the consecutive c-taps, I feel like a few people will get stuck at them like I did thinking that they should be a similar difficulty to the rest of the map, if you use a different system to navigate to the bonuses or used a different texture for the sky, just a few more things to really hammer home that the main map section is over would be great.

    I did see the map credit at the second checkpoint ofc >_< just this feels like a hommage to jump beef so I was expecting 3 courses I guess ah.

    Thank you for making a beginner map!! This is already so much more friendly than a lot of the low difficulty maps in the tempus rotation so I hope it gets included!
     
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  7. HOI

    HOI L1: Registered

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  8. unsmell

    unsmell L1: Registered

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    Other than the wall texture hurting my eyes, it's a pretty good starter-friendly course