jump pad

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Billo

aa
Feb 8, 2016
920
397
well someone and i thank him gave me an idea for my project skyfortress and that is a jump pad if you read the title before :D
but i can't find how to make it work.
i tried trigger_push , Trigger_catapult and trigger_apply_impulse
nothing.
maybe i do something wrong could someone tell me how can i make at least one of them work everytime i walk to the trigger?
i would really appreciate the help
 

A Moderately Priced Shoe

L1: Registered
Sep 8, 2015
45
18
well someone and i thank him gave me an idea for my project skyfortress and that is a jump pad if you read the title before :D
I'm the one who suggested jump pads and I'm surprised you took my suggestion seriously. I mainly want to see jump pads in a map that ISN'T PASS time as Scouts never pass the ball ( or jack, whatever its called) and there is very little teamwork besides engineers and pyros
 

Billo

aa
Feb 8, 2016
920
397
yea but how can i make all the classes be usable to the sky island map?
its a lot of islands in the air and i will put 4 jump pads what else can i do to make it as i said usable for every class?