Jump Drexen 2

Discussion in 'Map Factory' started by Drexen, Dec 27, 2009.

  1. Drexen

    Drexen L2: Junior Member

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    Jump Drexen 2 - By Drexen

    This jump map is a TF2 demo jump map from novice to expert difficulty. I hope you enjoy it.

    Thanks to everybody who tested it along the way.

    Final version released!

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    Last edited: Dec 27, 2009
  2. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Nice lighting. Although im not too keen on jump maps so maybe make it a proper game type.
     
  3. Drexen

    Drexen L2: Junior Member

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    I also make some 'proper' game type maps, and i'll be making more im sure.
     
  4. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Sorry i didn't mean it badly i simply ment i think it'd be a better map like it.
     
  5. Drexen

    Drexen L2: Junior Member

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    Na its OK, and theres no way i could make it any other game type.

    Also, final version released
     
  6. Engineer

    aa Engineer

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    @gamemaster1996Jump maps are supposed to be meant for jump training not playing ctf or pl :D

    Im not a huge fan of jump maps, but i can tell that this one looks ok.
     
  7. keithgarry

    keithgarry L2: Junior Member

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    The first pic is beautiful, nice job. But how the hell did you end up with that third picture? The blue lighting is making me blow up villages. Please stop!
     
  8. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    Quite the purist community it seems, I was actually recommended this map by a friend and was pleasantly surprised to find it on my homepage! :p

    Gamemaster, I can't believe you suggested turning this into a CP map, maybe apply his skills into making one (which it seems he is doing) but not transform this very specific map into one. Shame on you!
     
  9. Drexen

    Drexen L2: Junior Member

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    I take it you like the third pic?

    Also thanks to everyone else.
     
  10. keithgarry

    keithgarry L2: Junior Member

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    Well my quote was meant to be somewhat constructive, maybe it came off wrong.
    No, the third pic has some intense blue lighting which seems really out of place. But thinking back to those types of maps I've played before it could make sense to have different lighting schemes depending on the difficulty or gameplay of the room.

    The map looks great by the way. You did a really nice job.
    Is it all trick jumping? Any target practice?