ARENA Jolene

Discussion in 'Map Factory' started by Muddy, Mar 28, 2015.

  1. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,393
    Positive Ratings:
    4,236
    "the lighting feels like some thing you would see in hammer's 3d viewport!" -norfolk terrier
    "poot a observer_point man" -Lampenpam
    "engineer test" -Another Bad Pun
     
    Last edited: Apr 4, 2015
  2. KubeKing

    Server Staff KubeKing dan's birthday was fun too

    Messages:
    1,255
    Positive Ratings:
    1,554
    • Thanks Thanks x 1
    Last edited: Mar 28, 2015
  3. Jusa

    aa Jusa

    Messages:
    339
    Positive Ratings:
    537
    • Thanks Thanks x 4
  4. Requiem

    Requiem L1: Registered

    Messages:
    33
    Positive Ratings:
    8
    Are we talking about Redmond Mann or Blutarch Mann?
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,535
  6. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,393
    Positive Ratings:
    4,236
    Finally got around to pushing out an update that'll actually make this map playable. No more killing eachother before the round starts!

    a2:
    * added func_brush to stop players from rocket/sticky jumping out of spawn before the round starts
    * added a second control point because Byre was a cool map (and also the second hut was kinda useless)
    * changed building textures on BLU's side to make it more clear which way is which
    * changed wooden supports by the lower hut so they're less finnicky to maneuver around
    * replaced orange blocks with actual huts (still placeholders though)
    * lengthened cap times a little

    Not updating the screenshots because fuck you.
     
    Last edited: Apr 4, 2015
  7. Prolyfic

    Prolyfic L5: Dapper Member

    Messages:
    220
    Positive Ratings:
    22
    Enjoy your "summer vacantion" !
     
  8. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,393
    Positive Ratings:
    4,236
    ...I don't get it.