Finally got around to pushing out an update that'll actually make this map playable. No more killing eachother before the round starts!
a2:
* added func_brush to stop players from rocket/sticky jumping out of spawn before the round starts
* added a second control point because Byre was a cool map (and also the second hut was kinda useless)
* changed building textures on BLU's side to make it more clear which way is which
* changed wooden supports by the lower hut so they're less finnicky to maneuver around
* replaced orange blocks with actual huts (still placeholders though)
* lengthened cap times a little
Not updating the screenshots because fuck you.