Joining serves with un-repacked maps

Discussion in 'Mapping Questions & Discussion' started by JMaxchill, Oct 29, 2015.

  1. JMaxchill

    JMaxchill L5: Dapper Member

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    If my version of a map is repacked and I join a server running the same map but un-repacked (or the other way round), what happens?
    e: Title should read servers
     
  2. Geit

    aa Geit 💜 I probably broke it 💜

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    You'll get a "Server map differs from client" error. - I asked Jill (who's responsible for the packing implementation in TF2) if it'd be possible to fix and he said it wasn't in their immediate list of priorities because it's a very low-level change that might have unforeseen consequences.
     
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  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Careful Gordon.
     
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  4. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    Ask 'em again why a bug fix is low on their priority list, and what Valve considers high priority.

    Also ask why SFM still doesn't accept repacked maps.
     
  5. Geit

    aa Geit 💜 I probably broke it 💜

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    The map versions do fundamentally differ, adding support for it to recognize that they are in fact the same is a feature, not a simple bugfix.
    Also my guess for the SFM stuff is that the project belongs to a separate team at Valve who don't think it's important as a simple workaround is already in place.
     
  6. Pocket

    aa Pocket func_croc

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    A team of currently zero people, judging by how long it's gone without any updates.