Discussion in 'Mapping Questions & Discussion' started by Tekku, Sep 27, 2008.
1) just create a brush with the nodraw texture and apply any tf2 water texture to the top face (scale it to 1). For reference have a look at the official maps
2) such ground is created using displacements and the blending with the Paint Alpha feature of those. You can find the tutorials subforum here
3) I wouldn't suggest to just copy it but rather understand the entities that are needed and place them yourself. Again for reference have a look at the official maps.
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