Jam

Jam a1b

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Flipy

I like foxes
aa
Jul 20, 2016
169
Jam - Come on and slam

Pass time...
In space...
With basketball hoops...
And you can only score by getting slam dunks...
And you can only play soldier...





...also its constantly playing Space Jam theme remixes...
...with memes and events to compliment them.

I'm looking to see it played at a pro tourney soon

jam_a1_1.jpg

Hey thats the map

jam_a1_2.jpg

Look at it, its so mappy

jam_a1_3.jpg

God thats hot

jam_a1_4.jpg

Dad

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Dad no

jam_a1_6.jpg

Sonic

jam_a1_7.jpg
 

Flipy

I like foxes
aa
Jul 20, 2016
169
God damnit, I knew compile pal would forget to pack something, h e c c
 

Svode

Take a Chance on Me
aa
Jul 31, 2016
166
If this doesn't make it to TF2 I don't know what will
 

Flipy

I like foxes
aa
Jul 20, 2016
169
how did you even manage this

I had some prop dynamics that on their own created 1000+ edicts because of bone followers (they were skeleton models haha)

they were parented to a brush that was constantly rotating in the skybox
oops.

Its been fixed in a2b which I was trying to get out before it got tested again, fuck
 
Last edited:

Idolon

a survivor with too much paint
aa
Feb 7, 2008
2,043
We played this today and I whined a lot about the health kits, and I wanted to expand on why a bit more:

Most of it is up on little platforms requiring you to either rocket jump to them (which is weird because you're losing health to get health) or to do little awkward jumps, making you an excellent target for someone on the other team to bomb (which happens basically every 10 seconds). It seems to work offensive players since they can aim their rocket jumps to land on those platforms, but it didn't work when coming out of a fight with low health or trying to play defensively.