I read somewhere that there was a map where every player had one life and then re-spawned in a team specific cage. When a team won the opposing teams cage was dropped to its doom or something. This gave me an idea, would it be possible to do a jailbreak style map. Once a player dies next time he re-spawns it would be behind bars in the enemy base. The only way out would be if an engineer spawns and builds a teleporter (you can always negate this by making it a no-build zone) or if a free teammate broke into the base and opened the cell doors. I'd like to see this idea through and have been looking through entity properties and tutorials, but I can't seem to think of an easy way (I have a few long workaround-ish ideas in mind).