jaded

Discussion in 'Map Factory' started by Seba, Nov 23, 2009.

  1. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Yay for a complete revamp!

    I hope that this map will be a bit more successful than Pacyfik. This one actually uses nodraw on unseen brush faces! :p
     
    Last edited: Dec 25, 2009
  2. strangemodule

    strangemodule L5: Dapper Member

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    Looks alright so far. Not sure how I feel about those rocks, though.
     
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  3. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Rocks are just there to block sightlines; I might add some buildings or something to replace them.
     
    Last edited: Nov 29, 2009
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Bump for all the horribleness and to get some feedback...Sorry about the non-PakRat'd textures, guys.
     
  5. Rikka

    Rikka L5: Dapper Member

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    Biggest problem was that once a team controlled the point, they controlled all the height on the map. The actual fight for the point wasn't very fun due to the small area. Getting anywhere near the point is impossible after that. And they can only push you back farther from there, since the spawn is so close. And just adding an alternative path won't help, because more than likely it will become the only path once a team is controlling the point. The little house near spawn was useless aside from supporting my desperate defense sentry. The far path is a long sniper-line and doesn't really put you on fair ground with the point.

    Again, biggest problem is the height and tight area of the point itself. Not just it, but your entire middle area should be more approachable, that way the fight feels much more like one for the point instead of an attempt to get near it. I do hope you keep working on it, as I think you (probably :p) have some good ideas on what needs to be done.
     
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    Last edited: Dec 4, 2009
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Yay, mean post! Lol, anyway I hope that the third version will be improved. I need to sketch out some major overhauls, because that was a total spamfest, and I apologise again.

    The height problem was I was trying to give Demos and Soldiers some sort of advantage; turns out that they get to own the map instead of getting a slight advantage. I enlarged the whole map for now, and I plan on adding some cover near the spawns; I will post pics when I only get the chance.
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Bump for a complete revamp!