I've read tutorials but I can't get lighting right for the life of me.

Discussion in 'Mapping Questions & Discussion' started by JMRboosties, Jul 10, 2010.

  1. JMRboosties

    JMRboosties L2: Junior Member

    Messages:
    98
    Positive Ratings:
    2
    Hi, I'm working on a map and I have trouble with the light_spot entity. I read interloper's guide and did as it said, but it isn't giving me the results I want...

    Basically when I use a light_spot it might as well be pitch black in the rooms with the exception of a tiny light source at the light model, which I suspect may be from the prop itself. Using light entities I can make the rooms look just fine, but when I see how Valve does it and all tutorials they rely almost solely on light_spot entities, and I want to do it right. Here is a screen cap of my light_spot entity's stats, I am using just plain white for now and my brightness is at 800.

    [​IMG]

    I searched the forums before posting this topic for tutorials or similar threads, thanks reading and any advice you can give!
     
  2. AgeNt_

    AgeNt_ L5: Dapper Member

    Messages:
    237
    Positive Ratings:
    63
    it looks as if you were putting the light inside the prop. lower it below the prop and try that.
     
    • Thanks Thanks x 1
  3. JMRboosties

    JMRboosties L2: Junior Member

    Messages:
    98
    Positive Ratings:
    2
    ah, i had no idea a light_spot that overlapped with the prop shut off altogether. i'll give that a shot.
     
  4. JMRboosties

    JMRboosties L2: Junior Member

    Messages:
    98
    Positive Ratings:
    2
    [​IMG]

    that was really simple! thanks a lot man
     
  5. Mr. Happy

    Mr. Happy L6: Sharp Member

    Messages:
    320
    Positive Ratings:
    144
    Your also going to want to use an env_lightglow and a point_spotlight to get the full effect.
     
  6. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    That's more subjective. A good number of people consider using either of those entities on fluorescent lights unrealistic.
     
  7. Mr. Happy

    Mr. Happy L6: Sharp Member

    Messages:
    320
    Positive Ratings:
    144
    Tru Blu, though I suppose I was thinking more of his first screenshot where there is a lamp. For those lamps I use point_sportlight, light_spot, env_lightglow, and a regular light entity (as is done in whatever valve map i decompiled years ago to check out the settings)
     
  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,573
    Turning off your props shadows will allow you to place lights inside it and still illuminate your rooms.

    It's also wise to set light props to no collision too.
     
    • Thanks Thanks x 2