Hi, I'm working on a map and I have trouble with the light_spot entity. I read interloper's guide and did as it said, but it isn't giving me the results I want... Basically when I use a light_spot it might as well be pitch black in the rooms with the exception of a tiny light source at the light model, which I suspect may be from the prop itself. Using light entities I can make the rooms look just fine, but when I see how Valve does it and all tutorials they rely almost solely on light_spot entities, and I want to do it right. Here is a screen cap of my light_spot entity's stats, I am using just plain white for now and my brightness is at 800. I searched the forums before posting this topic for tutorials or similar threads, thanks reading and any advice you can give!