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I've Been Trying to make a Hallo'ween Ma

Discussion in 'Mapping Questions & Discussion' started by Pyromancer, May 23, 2011.

  1. Pyromancer

    Pyromancer L1: Registered

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    But, I can't find any tutorials on how to make the ghost or any prefabs for the ghost, can anyone help me out here?

    EDIT: Oops, I put ma instead of map.
     
  2. Nerdbot

    Nerdbot L7: Fancy Member

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    The ghost is essentially a train entity (I forget the exact name) with a trigger around it that causes the scare effect. He goes to a tiny room in the middle of the map whenever he's not being used or called upon.

    I made one for my scrapped map ctf_remnants and I found it pretty simple. I forget a lot of the technical stuff of it, but you could probably get a grasp on it by just decompiling koth_harvest_event and taking a look at how the ghost works. I'm honestly surprised there's no prefabs set up for him, but if you understand how the trains in Well work it's essentially the same sort of thing, it just scares you instead of killing you.

    The ghost and the trains have one thing in common, and it's that they both need to show up in more maps! Good luck.
     
    Last edited: May 23, 2011
  3. The Asylum

    aa The Asylum

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    I've tried to decompile harvest, but hammer doesn't like the vmf i get out of it.
     
  4. Crash

    aa Crash func_nerd

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  5. Pyromancer

    Pyromancer L1: Registered

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    Brilliant, thanks. Also @ everybody else, thanks for trying to help.
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    One of the overlays causes vmex to choke up, if you tell it to ignore overlays you'll get an (otherwise) complete and working decompile.
     
  7. Crash

    aa Crash func_nerd

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    I was actually looking for the scare effect too just now and it took me so long to find the ghost on the map. Then I did.


    :thumbup: