Discussion in 'Team Fortress 2 Talk' started by BenCo, Jul 6, 2016.
So, from the FAQ: http://www.teamfortress.com/meetyourmatch/faq/
no class or weapon restrictions
no random criticals
no team changes
fixed shotgun spreads
for symmetrical Control Point maps, best-of-3 or best-of-5 (higher ranks only)
for Attack/Defense maps, stopwatch mode (fastest attacking team wins)
Now, putting any upcoming weapon balancing aside, the "no class or weapon restrictions" worries me. From the beta experience I have with MM this means that a "3 Quickfix Medics and 3 Crit-a-Cola Scouts" situation will happen more often than not. Good luck having a single chance against mini-crit-spamming-at-mach-10 Scouts which get overhealed by Medics who are keeping up with them.
Good to see that Quickplay is getting an upgrade though. And of course congrats to the folks behind Sunshine, Metalworks and Swiftwater.
There is still day 2 to be announced which I expect to see some more weapon rebalances changes, which therefore i'd expect to see quick-fix and Crit-a-Cola to get nerfed
I'm so frikkin' happy that it's free if you have a phone number and premium. Otherwise if you don't it will costs 10 bucks for ya soo :/ But hopefully with the introduction of the windows phone steam app everyone can enjoy it for free.
What you call cheap tactics, I call strategy.
I'll call it "people leaving early resulting in a dead match before it's even started."
Oh ! Sorry, I've droped my crate full of hype...
♫Pyro gets to be a thing again♫
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