It's Beginning to Look a Lot Like Something

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Dec 20, 2013.

  1. tf2.com

    tf2.com L11: Posh Member

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    [​IMG]

    Well, it's December again, assuming you adhere to the Gregorian Calendar, there's an etching of frost on the ol' window panes, unless you live somewhere temperate, and the lights are shining brightly on the ol' tree you may or may not have, depending on religious affiliation and stance on deforestation. That can only mean one thing: It's Smissmas, everybody! It's a holiday we invented that we'd love you to celebrate with us.

    </br>We're of course shipping the usual Smissmas celebrations, including new festive weapons, new winter-themed community cosmetics, and a great big sale in the Mann Co. Store. And starting this year, we're also giving everyone who plays during the event a Stocking Stuffer full of goodies. Click here for a full list of changes, fixes, and new content.

    </br>2013's been a great year for Team Fortress 2, and next year's looking to be even better. We've got some truly big surprises planned for 2014, and since nobody wants them delayed until 2015, we'd better get back to work.

    </br>

    Source: TF2.com
     
  2. Turbo Lover

    aa Turbo Lover Fight me under Glasgow Central Station

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    Merry Christmas you colossal dicks.
     
  3. EArkham

    aa EArkham Necromancer

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    • Thanks Thanks x 1
  4. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Oh no, not again.
     
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  5. Crash

    aa Crash func_nerd

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    Apparently there are some hints towards another round of class updates. That is awesome news.
     
  6. radarhead

    aa radarhead Hands out ratings like cheap cigars

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  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    ...why? Completely honest here, the original set of class updates were awesome because they were creating TWO options for each weapon slot. That was unprecedented in TF history. Now... what could they possibly offer when we have hundreds of weapons with tens of attributes.
     
  8. Toomai

    Toomai L3: Member

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    More weapon-specific achievements?
     
  9. Crash

    aa Crash func_nerd

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    It's awesome because it means Valve is planning on putting a lot more work into TF2 and websites such as this and people like us can continue to work without fear of the game circling the drain.

    It certainly renewed my spirits towards creating content.
     
  10. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Is it just me, or did Hydro receive a secret update?
    [​IMG]
    Hydro was one of the first maps and released before Mann Co came into the Tf2 universe.
    Also I don't recognize this sign prop from hammer.
     
  11. YM

    aa YM LVL100 YM

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    That is new. There are some new posters and things in various maps. IT'S MORE ARG. OUR FAVOURITE THING GUYS! MORE ARG!
     
  12. Crash

    aa Crash func_nerd

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    Yep there are posters in a ton of the official maps that weren't there before. Interestly, all models. Probably because they can force a model to go into a specific location without having to recompile the whole map.
     
  13. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    What must they all mean? Let us post images.
    [​IMG]
     
  14. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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  15. henke37

    aa henke37

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    They consoldised the old prop adding files into just one called scripts/extramodels.txt
    Code:
    "models"
    {
    	"ctf_2fort"
    	{
    		"rocket"
    		{
    			"0"
    			{
    				"location"		"-4198 353 93"
    				"rotation"		"7.88082 291.234 168.739"
    			}		
    		}
    		"carrier"
    		{
    			"0"
    			{
    				"location"		"-3609.09 508.769 52.6112"
    				"rotation"		"0 266 0"
    			}		
    		}
    		"sign"
    		{
    			"0"
    			{
    				"location"		"1824 1184 345"
    				"rotation"		"0 90 0"
    				"model"			"0"
    			}
    			"1"
    			{
    				"location"		"-214 -3200 -117"
    				"rotation"		"0 270 0"
    				"model"			"0"
    			}
    			"2"
    			{
    				"location"		"371 -832 110"
    				"rotation"		"0 90 3"
    				"model"			"1"
    			}
    			"3"
    			{
    				"location"		"539 1280 325"
    				"rotation"		"0 90 -3"
    				"model"			"2"
    			}
    		}
    	}
    	"cp_dustbowl"
    	{
    		"sign"
    		{
    			"0"
    			{
    				"location"		"2564 1584 -139"
    				"rotation"		"0 270 0"
    				"model"			"0"
    			}
    			"1"
    			{
    				"location"		"775 -128 92"
    				"rotation"		"0 90 3"
    				"model"			"2"
    			}
    		}
    	}
    	"tc_hydro"
    	{
    		"sign"
    		{
    			"0"
    			{
    				"location"		"-912 -480 749"
    				"rotation"		"0 270 0"
    				"model"			"0"
    			}
    			"1"
    			{
    				"location"		"-1872 -2336 365"
    				"rotation"		"0 270 0"
    				"model"			"0"
    			}
    			"2"
    			{
    				"location"		"-1466 -2336 361"
    				"rotation"		"0 270 3"
    				"model"			"2"
    			}
    			"3"
    			{
    				"location"		"-1184 2640 316"
    				"rotation"		"0 180 3"
    				"model"			"1"
    			}
    		}
    	}
    	"pl_badwater"
    	{
    		"rocket"
    		{
    			"0"
    			{
    				"location"		"-5034.41 10230.9 -2344.11"
    				"rotation"		"44.1871 152.427 -170.841"
    			}
    		}
    		"carrier"
    		{
    			"0"
    			{
    				"location"		"-6012.43 10035.8 -2414.11"
    				"rotation"		"-2.02016 258.776 6.37398"
    			}
    		}
    		"sign"
    		{
    			"0"
    			{
    				"location"		"3280 -1594 211"
    				"rotation"		"0 0 0"
    				"model"			"0"
    			}
    			"1"
    			{
    				"location"		"306 312 206"
    				"rotation"		"0 270 3"
    				"model"			"2"
    			}
    			"2"
    			{
    				"location"		"3108 -1088 240"
    				"rotation"		"0 270 3"
    				"model"			"1"
    			}
    		}
    	}
    	"koth_lakeside_event"
    	{
    		"sign"
    		{
    			"0"
    			{
    				"location"		"231.5 -1008 389"
    				"rotation"		"0 180 0"
    				"model"			"0"
    			}
    			"1"
    			{
    				"location"		"-136 -928 396"
    				"rotation"		"0 270 3"
    				"model"			"2"
    			}
    		}
    	}
    	"arena_lumberyard"
    	{
    		"sign"
    		{
    			"0"
    			{
    				"location"		"-1664.5 1776 129"
    				"rotation"		"0 180 0"
    				"model"			"0"
    			}
    			"1"
    			{
    				"location"		"-1320 2672 114"
    				"rotation"		"0 180 3"
    				"model"			"1"
    			}
    			"2"
    			{
    				"location"		"-2512 -156 108"
    				"rotation"		"0 0 3"
    				"model"			"2"
    			}
    		}
    	}
    	"mvm_decoy"
    	{
    		"sign"
    		{
    			"0"
    			{
    				"location"		"863.5 -2570 569"
    				"rotation"		"0 180 0"
    				"model"			"0"
    			}
    			"1"
    			{
    				"location"		"801 1632 747"
    				"rotation"		"0 270 -3.5"
    				"model"			"2"
    			}
    		}
    	}
    	"sd_doomsday"
    	{
    		"sign"
    		{
    			"0"
    			{
    				"location"		"-2791.5 2556 129"
    				"rotation"		"0 0 0"
    				"model"			"0"
    			}
    			"1"
    			{
    				"location"		"-3808 2552 124"
    				"rotation"		"0 270 2"
    				"model"			"2"
    			}
    			"2"
    			{
    				"location"		"1193 1376 8"
    				"rotation"		"0 90 2"
    				"model"			"1"
    			}
    		}
    	}
    	"ctf_doublecross"
    	{
    		"carrier"
    		{
    			"0"
    			{
    				"location"		"8826.89 124.393 33.3473"
    				"rotation"		"-11.5169 246.459 -5.46215"
    			}
    		}
    	}
    	"cp_granary"
    	{
    		"carrier"
    		{
    			"0"
    			{
    				"location"		"-9467.61 3629.94 -5.91296"
    				"rotation"		"-1.89876 100.837 9.81988"
    			}
    		}
    	}
    	"pl_barnblitz"
    	{
    		"rocket"
    		{
    			"0"
    			{
    				"location"		"6396.68 -1331.05 -2713.32"
    				"rotation"		"13.2387 81.5351 144.757"
    			}
    		}
    	}
    }
    And you can find the posters and the corkboard in models/props_teaser.