Itemtest woes

Discussion in 'Team Fortress 2 Talk' started by dr_shenanigans, Nov 8, 2011.

  1. dr_shenanigans

    dr_shenanigans L1: Registered

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    don't have any other place to ask this here so... :blink:

    I've been working on this, running it through the source SDK itemtest as a test run when I noticed some odd things, I wondered if anyone else has been experiencing these problems.

    #1. the spy seems to be missing in the class selection. it hasn't really affected how i get the model, but it's been.. quite irritating having to stuff a spy knife in the sniper folder.

    #2. when getting to the materials part, in place of what seems to be the melee choice for the texture, it says INVALID.

    #3.I compiled the weapon... and the knife is stuck to the spy's crotch... what.
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Itemtest is absolute shit, at least for now. Don't use it if you can help it. Compile manually instead.
     
  3. dr_shenanigans

    dr_shenanigans L1: Registered

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    f***nutmountain.txt

    ok manual compiling...

    I got studiocompile, my QC, VMT and crap setup...

    and it spat this out. :cursing:

    Code:
    C:/Program Files (x86)/Steam/SteamApps/(steamname)/sourcesdk/bin/ep1/bin/studiomdl.exe -game "" "C:\Users\(myname)\Desktop\modeling\Decompiled\rival_knife.qc"
    Unable to find gameinfo.txt. Solutions:
    
    1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
    2. 
    Run vconfig to specify which game you're working on.
    3. Add -game <path> on the command 
    line where <path> is the directory that gameinfo.txt is in.
    Unable to find gameinfo.txt. 
    Solutions:
    
    1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
    2. Run vconfig 
    to specify which game you're working on.
    3. Add -game <path> on the command line 
    where <path> is the directory that gameinfo.txt is in.
    
    
    
    StudioMDL Thread complete
    which annoying the hell out of me because i got gameinfo.txt in my vconfig and my friggin bin folder, and vconfig the program is whining about not finding steam.dll.
     
    Last edited: Nov 8, 2011
  4. Ravidge

    aa Ravidge Grand Vizier

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    Try having source SDK running while you run the compile.
     
  5. dr_shenanigans

    dr_shenanigans L1: Registered

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    no dice, exact same result.

    EDIT: nevermind it was dumb little me's fault, didn't set the game directory, but now i got this error.

    Code:
    ERROR: cannot find bone weapon_bone for bbox
     
    Last edited: Nov 8, 2011
  6. dr_shenanigans

    dr_shenanigans L1: Registered

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    ok, sorry for the double post. anyways, i found out that the "weapon_bone" was well, the bone needed for the spy to hold the knife.

    anyways i got a blender-related problem now, and I don't know if i'll find this out before you get to me, but i'll say it anyway...

    I imported a decompiled knife into blender and tuns out it's an armature with a mesh inside of it. I need to know how to add meshes to armatures so I can finally compile the knife i wanna use.