Issues with double payload map

zaratustra

L2: Junior Member
Feb 1, 2009
52
1
So I was trying to make a map with two payloads cause I'm crazy. I'm having some issues, though:

- capturing the first blue point captures the second as well, no issue with cross linking triggers that I can see
- getting in the red payload capture zone with players of any team freezes the game

Any ideas? Is there a way to stop the game from freezing so I can read debug messages? I will gladly share the source file if there's any interest.
 

moosenukes

L1: Registered
Mar 29, 2008
22
5
Try adding a .20 delay when setting the func_tracktrain's next control point

It sounds like there's a bad input/output on an entity for the red train, most likely a misspelling on an entity name
 

zaratustra

L2: Junior Member
Feb 1, 2009
52
1
The delay worked, thanks.

I also fixed the crash issue - it was a problem with numbering the first capture point's index.

Sadly the HUD display doesn't work quite well but that's to be expected.
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Yeah, I created once a map idea with 2 payloads. HUD didn't work at all. I'd say wait for the update though. They added some more pl textures for the HUD over time, so they probably are either doing a 2 payload push map for their next game mode or single payload pushable by both teams.