Issues with double payload map

Discussion in 'Mapping Questions & Discussion' started by zaratustra, Feb 1, 2009.

  1. zaratustra

    zaratustra L2: Junior Member

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    So I was trying to make a map with two payloads cause I'm crazy. I'm having some issues, though:

    - capturing the first blue point captures the second as well, no issue with cross linking triggers that I can see
    - getting in the red payload capture zone with players of any team freezes the game

    Any ideas? Is there a way to stop the game from freezing so I can read debug messages? I will gladly share the source file if there's any interest.
     
  2. moosenukes

    moosenukes L1: Registered

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    Try adding a .20 delay when setting the func_tracktrain's next control point

    It sounds like there's a bad input/output on an entity for the red train, most likely a misspelling on an entity name
     
  3. zaratustra

    zaratustra L2: Junior Member

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    The delay worked, thanks.

    I also fixed the crash issue - it was a problem with numbering the first capture point's index.

    Sadly the HUD display doesn't work quite well but that's to be expected.
     
  4. TMP

    aa TMP Abuser of Site Rules

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    Yeah, I created once a map idea with 2 payloads. HUD didn't work at all. I'd say wait for the update though. They added some more pl textures for the HUD over time, so they probably are either doing a 2 payload push map for their next game mode or single payload pushable by both teams.
     
  5. zaratustra

    zaratustra L2: Junior Member

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    aw man if valve makes one I'll no longer be special