Issues packing in custom particles

TOExHEAD

L1: Registered
Jun 20, 2016
7
0
When I run my game in sv_pure 1 after packing in my custom particles, I get this issue
5F542A90A8BA38BE2C974702EAEF2551DCD2E028

Other players see it as this
18971350F28B447449AECB5368BB0173EE5C3EC8

here is my VIDE paking of the related particle files
e3d089d81a50cc6b4264a0482c362096.png

and here is my MAPNAME_particles.txt
bd0379f403b03452f67c358ac648fb7c.png
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
if your particle uses custom materials (which it looks like it does?) you'll have to manually pak the particle's material because vide does not detect those.

you're getting really weird results and I think you might have other issues going on but getting the material down would be a good place to start, I think you'll at least be able to fix the checkers