Issues packing in custom particles

Discussion in 'Mapping Questions & Discussion' started by TOExHEAD, Jun 23, 2016.

  1. TOExHEAD

    TOExHEAD L1: Registered

    Messages:
    7
    Positive Ratings:
    0
    When I run my game in sv_pure 1 after packing in my custom particles, I get this issue [​IMG]
    Other players see it as this [​IMG]
    here is my VIDE paking of the related particle files [​IMG]
    and here is my MAPNAME_particles.txt
    [​IMG]
     
  2. TOExHEAD

    TOExHEAD L1: Registered

    Messages:
    7
    Positive Ratings:
    0
    forgot to note that it works fine on sv_pure 0
     
  3. fubarFX

    aa fubarFX The "raw" in "nodraw"

    Messages:
    1,632
    Positive Ratings:
    1,724
    if your particle uses custom materials (which it looks like it does?) you'll have to manually pak the particle's material because vide does not detect those.

    you're getting really weird results and I think you might have other issues going on but getting the material down would be a good place to start, I think you'll at least be able to fix the checkers
     
  4. TOExHEAD

    TOExHEAD L1: Registered

    Messages:
    7
    Positive Ratings:
    0
    how do i extract the materials from the pcf, or am i misunderstanding
     
  5. TOExHEAD

    TOExHEAD L1: Registered

    Messages:
    7
    Positive Ratings:
    0
    NVM i think i know what you mean, i know where the particles are, thank you
     
  6. TOExHEAD

    TOExHEAD L1: Registered

    Messages:
    7
    Positive Ratings:
    0
    Worked thanks