Issue with the Skybox.

Discussion in 'Mapping Questions & Discussion' started by Murnaxis, Jul 9, 2015.

  1. Murnaxis

    Murnaxis L1: Registered

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    It's a 2D Skybox func_detail, it should work as any other skybox but it doesn't and it breaks the whole map creating the void effect among other issues.

    Any help? ;-;
     
  2. Murnaxis

    Murnaxis L1: Registered

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    Anyone?
     
  3. TyeZenneth

    TyeZenneth L6: Sharp Member

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    I don't even know why you'd want to do this, but if I were to hazard a guess, is the func_detail itself causing the leak?
     
  4. Vel0city

    aa Vel0city func_fish

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    Exactly what are you trying to do? A 2D skybox texture should stay a world brush, it should never be tied to an entity. A func_detail tells VVIS to disregard the brush you've func_detail'd when calculating vis info. If it's connected to the void, it will create a leak.
     
  5. Murnaxis

    Murnaxis L1: Registered

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    I ended up having to re-draw the skybox, but it didn't fix it at all.
     
  6. Lampenpam

    aa Lampenpam

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    Map>Load point file
    It loads a red line which tells you were you have a leak in your map. Try to seal the leak, or change func_detailed brushes to world brushes. And skybox brushes shouldn't be func_detail since they connect the void
     
  7. Murnaxis

    Murnaxis L1: Registered

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    Okay I figured out what the problem was.

    I placed the spawnpoints too close to the ground.

    .-.
     
  8. Crash

    aa Crash func_nerd

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    If your skybox around your map is func_detailed, that is definitely a problem, though.
     
  9. Murnaxis

    Murnaxis L1: Registered

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    It's been patched now. Had to redraw the entire skybox ;-;
     
  10. tyler

    aa tyler snail prince, master of a ruined tower

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  11. Vel0city

    aa Vel0city func_fish

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    Or ctrl+shift+W.
     
    Last edited: Jul 10, 2015
  12. killohurtz

    aa killohurtz Distinction in Applied Carving

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    It's actually Ctrl+Shift+W.

    (Didn't I correct you on this on another thread before?)