issue with respawnroomvisualizers

Discussion in 'Mapping Questions & Discussion' started by Montezuma, Jun 30, 2011.

  1. Montezuma

    Montezuma L2: Junior Member

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    so, func_respawnroomvisualizers! Protectors of the sacred spawn room! Stopper of opposing team noob-campers! Let-them-in-er when end-of-round ownage is do! Summoner giant red stop signs! Yes! What wonderful brush entities indeed, but alas, I have a problem: I can't see the overlays/no_entry texture in hammer!

    For the longest time I thought no one could and you magical mapping magicians could figure how to make them all nice and centered just be your individual gaming prowess but then one day... they worked. For a few glorious hours and one throw-away map I was able to put that texture perfectly centered! Though this quickly ended and since then I've had no luck in returning the no_entry texture to visibility once again.

    Simply put, has anyone else had this problem? and where or not you have, what do you suggest I do?
     
  2. Huckle

    Huckle L4: Comfortable Member

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    I remember having this problem as well but I think it just worked for me as well for a short while.

    Switching your 3D view from textured/shaded to just textured might allow you to see it but it's not really a fix per se.
     
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  3. Montezuma

    Montezuma L2: Junior Member

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    it works for me, thanks for the tip

    still wonder if there's an ultimate solution though