TRADE Island a7_fix

Floating islands with a calming ambience

  1. The_Gl!tch.exe

    The_Gl!tch.exe L2: Junior Member

    Messages:
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  2. The_Gl!tch.exe

    The_Gl!tch.exe L2: Junior Member

    Messages:
    67
    Positive Ratings:
    0
    Changes:
    - added more lighting
    - you can now fall from the island (and die)
    - "cameo" of the outside area of my first map trade_sakura
    - additional stage for events

    more coming soon

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  3. The_Gl!tch.exe

    The_Gl!tch.exe L2: Junior Member

    Messages:
    67
    Positive Ratings:
    0
    Changes:
    - added credits room
    - added upside-down room inside the mountain
    - added a fortress with a lava arena
    - added clouds for background (you can walk on some of them)
    - improved spawn rooms
    - added details (the platforms on the mountain don't "float" anymore)
    - hidden møths
    - new music

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  4. The_Gl!tch.exe

    The_Gl!tch.exe L2: Junior Member

    Messages:
    67
    Positive Ratings:
    0
    Changes:
    - brighter lighting
    - heavily improved spawn rooms:
    - new exits, the old ones are sealed
    - tele exploit to get to the other team spawn has been removed
    - added towers over the spawn rooms
    - added a library room
    - added a gallery room
    - added a warp system: you don't have to walk from one map end to the other end anymore
    - added palm trees
    - you don't have to crouch anymore when walking up the fortress towers
    - new music

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  5. The_Gl!tch.exe

    The_Gl!tch.exe L2: Junior Member

    Messages:
    67
    Positive Ratings:
    0
    Changes:
    - map details
    - built houses under the stages to make them more realistic
    - detailed upside-down room
    - upside-down room has lower gravity
    - more lighting/ particle effects
    - new/ updated credits room entrance
    - fixed a spawn teleporter exploit
    - fixed an error where the spawn door cuts though the spawn window area

    -- The gravity in the upside-down room and the outide area is triggered by trigger_teleports. I advise you not to test the map with noclip!
    -- There is a very tiny cave area added to the map. It's just a test and I will work on it on a future version of the map. There is nothing important yet; you can simply ignore it.


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  6. The_Gl!tch.exe

    The_Gl!tch.exe L2: Junior Member

    Messages:
    67
    Positive Ratings:
    0
    Changes:
    - added a church (with obi-wan jesus)
    - more lighttowers
    - added a bridge to the church rooftop
    - added multiple Baragons underwater
    - added more detail to the map
    - updated credits room

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  7. The_Gl!tch.exe

    The_Gl!tch.exe L2: Junior Member

    Messages:
    67
    Positive Ratings:
    0
  8. The_Gl!tch.exe

    The_Gl!tch.exe L2: Junior Member

    Messages:
    67
    Positive Ratings:
    0
  9. The_Gl!tch.exe

    The_Gl!tch.exe L2: Junior Member

    Messages:
    67
    Positive Ratings:
    0
    Changes:
    - added more buildings
    - added more hidden rooms
    - a new area can be unlocked by collecting a saxxy near every moth in a specific order and then pressing the death laser button near the church
    - compressed map size
    - new music
    ! The map has an empty skybox area. It looks invisible when being in the void. Here's the location . It contains a no player clip.

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  10. The_Gl!tch.exe

    The_Gl!tch.exe L2: Junior Member

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    !!! I forgot to update the soundscapes txt file in the last version of this map. This version of the a7-map is fixed (I didn't rename the map). If you have already downloaded it, please replace it with this version and delete your sound.cache files. Thx
    Changes:
    - the soundscape volume can be adjusted in the TF2 music settings

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  11. The_Gl!tch.exe

    The_Gl!tch.exe L2: Junior Member

    Messages:
    67
    Positive Ratings:
    0
    Changes:
    - added game texts
    - added nobuild around the upside-down room entrance
    - the noplayerclip area in the skybox is visible now
    - added a new secret
    - added more health and ammo packs

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