Is Warsong Gulch rather large for a TF2 ctf map?

Discussion in 'Mapping Questions & Discussion' started by Nanoworlder, Sep 5, 2012.

  1. Nanoworlder

    Nanoworlder L1: Registered

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    Ok Warsong Gulch is a PvP map from World of Warcraft. The objective of that map is capture the flag three times.

    I'm currently trying to replicate it as it is not possible to export the map; although there is a tool to export the models.

    [​IMG]

    Based off of that image, I estimated the size of that field to be around 2464 Hammer units from one base's tunnel entrance to the other base's tunnel entrance with a varying width between 2848 and 2048 Hammer units.

    Keep in mind that is just the area between the two bases. I still haven't pinned down the size of the "lot" needed by the bases themselves.
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    It's incredibly huge. A better idea would be to take key elements and repurpose them for TF2 in a new map built from scratch. Porting this directly wouldn't even make a useable trade map.
     
  3. Nanoworlder

    Nanoworlder L1: Registered

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    The thing is that it is impossible for me to port as there is no known tool that can export this map from the World of Warcraft files.

    Besides granary is already much larger than what I think the final product would be. Although, granary is a cp map not a ctf map.
     
  4. tyler

    aa tyler snail prince, master of a ruined tower

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    It doesn't really have to do directly with any length of units. It has to do with gameplay spaces and optimization. It doesn't really matter if Granary is (for example) ten thousand units long or not, because it's cut into separate areas that server specific functions while also working to cut down on what parts of the map are rendered.
     
  5. Nanoworlder

    Nanoworlder L1: Registered

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    Dang I really wanted to bring Warsong Gulch in more or less all its glory to TF2.

    Then again this thing is more of a case of "should I" than "can I".
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

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  7. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Yeah, the game mechanics are so much different.

    Besides, its more fun to create something by yourself, than to copy it from another platform :p
     
  8. Jeremy

    Jeremy L11: Posh Member

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    There's nothing stopping you from making a decent TF2 map with the same theme though.
     
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  9. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Apart from the more-than-likely lack of themed resources.
     
  10. PMAvers

    PMAvers L6: Sharp Member

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    Although it's been done before. Ages ago, MrMof did a port of the Circle of Blood arena map.
     
  11. Shanghai

    Shanghai L6: Sharp Member

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    Some things about WSG's layout actually lend themselves to TF2 gameplay rather nicely. The castles would make pretty decent forts with a few modifications, but the long tunnel wouldn't work (too spammy, I'd replace it with another room instead). The middle is also far too large and open, and should be redone entirely. Personally, I think it would be possible to make a TF2 map inspired by Warsong Gulch, but it definitely needs major renovation to work.
     
  12. Nanoworlder

    Nanoworlder L1: Registered

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    Yes I am aware of that map.

    It looks too good to be a replication, so how did he rip it from the files?

    If it is a replication, I applaud him for the effort and results.
     
  13. Micnax

    aa Micnax I maek map

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    WARNING: DO NOT GO TO THIS SITE

    It's just deinstalled my MSE and deactivated the service.

    EDIT: Now I gotta reformat everything. Faaaaaaaaantastic. Thank you very much Java exploit.
     
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    Last edited: Sep 5, 2012
  14. Nanoworlder

    Nanoworlder L1: Registered

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    Too late. Already did.
     
  15. Jeremy

    Jeremy L11: Posh Member

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    Heyo's jungle theme pack would be close enough I guess.
     
  16. Nanoworlder

    Nanoworlder L1: Registered

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    Why would I want to use the theme of elves vs orcs?