When I build cubemaps, it all works fine until I quit the game and reload the map. Then my map goes full bright and sometimes the CTF game hud goes missing. mat_reloadallmaterials seems to fix it. I don't know if the cubemaps got baked correctly and it's my game that's the problem or the other way around. Everything I've read on the cubemap building process is conflicting. http://forums.tf2maps.net/showpost.php?p=233147&postcount=12 http://developer.valvesoftware.com/wiki/Cubemaps#Team_Fortress_2 http://forums.tf2maps.net/showthread.php?t=4530 http://developer.valvesoftware.com/wiki/HDR_Lighting_Basics#Building_HDR_and_LDR_cubemaps I was using the Valve method for LDR during testing and then did the Grazr method today for HDR. I thought both worked until I reloaded my map after quitting the session in which I built the cubemaps. Also, is there a way to reset all console commands to defaults? I've been using the mat_hdr_level command and the console says that it can't save a multiplayer game in response. I read in an archived thread that this was completely normal... maybe. I don't know if it's set correctly anymore.