I've been inventing a new map based in the ocean. I need to select either two of these options. A: Put water directly under the map, with a few exits. This would render the map useless to Pyros. Or I can do B: Put water directly under the map then do func_hurt on top and set the cause to *Drown* for damage 1000. This would keep the map fair. It's a KOTH map, so I need to decide. Which one should I select?