is it possible to trigger change in water level?

Discussion in 'Mapping Questions & Discussion' started by [O], Mar 30, 2009.

  1. [O]

    [O] L3: Member

    Messages:
    121
    Positive Ratings:
    19
    i was wondering if it was possible to trigger a change in water level. does anyone have any idea if we can, and if so, how?
     
  2. Uriak

    Uriak L8: Fancy Shmancy Member

    Messages:
    543
    Positive Ratings:
    70
    You must use func_water_analog. Check the page here I didn't try it myself and it won't look like expensive water. Since I don't know of a TF2 map using it I can't tell how it would behave.
     
    • Thanks Thanks x 1
  3. [O]

    [O] L3: Member

    Messages:
    121
    Positive Ratings:
    19
    thanks uriak.

    i had a quick look at the page it looks like using that entity would mean that im moving the brush.

    thats one way of doing it and the first that comes to mind [including mine].

    however, just to cover all my options incase the above doesnt work out, is there a way of triggering/simulating a change in water level by triggering a trnsformation in the volume/dimensions of the brush?
     
  4. Owlruler

    Owlruler L12: Fabulous Member

    Messages:
    964
    Positive Ratings:
    271
    well, you could make the water into a func_brush and parent it to a func_tracktrain then will move when triggered or you could parent it to a func_movelinear.
     
    • Thanks Thanks x 1
  5. ikem

    ikem L6: Sharp Member

    Messages:
    268
    Positive Ratings:
    34
    i did this on a map a long time ago (sunk a ship) and it turns the water into cheap no matter what (cheap being when underwater u dont see like u are underwater) but u still have the swimming feeling, but yes func_brush or func_water_analog works
     
    • Thanks Thanks x 1
  6. [O]

    [O] L3: Member

    Messages:
    121
    Positive Ratings:
    19
    yeah i read about that in the vdc, but was hoping that by the time i got around to asking about that on this forum, that perhaps someoen would tell me that that information was dated and that valve have now made it expsensive water no mater what.

    im curious, how is it different underwater when its cheap vs. when its expensive?
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,767
    Positive Ratings:
    5,508
    Water isn't allowed to be an entity. That's why the special case of func_water_analog exists. :)