Is it possible to do a slopped cart like this?

Discussion in 'Mapping Questions & Discussion' started by Unh3lpful, Jun 9, 2015.

  1. Unh3lpful

    Unh3lpful L2: Junior Member

    Messages:
    95
    Positive Ratings:
    57
    Is it possible to make the cart properly do this? If so how?

    [​IMG]
     
  2. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

    Messages:
    914
    Positive Ratings:
    580
    Yeah, line up the path tracks, good luck with that.
     
  3. Crash

    aa Crash func_nerd

    Messages:
    3,132
    Positive Ratings:
    4,712
    You could probably use a skip brush setting up the distance between the floor and the path track, then use that to move your path around the turn while keeping the height lined up. It'll be a pain, but it's doable.
     
  4. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    832
    Alternatively, lay the track props flat on the ground and build the path_tracks on top of them as you would normally. Then select the props and the path_tracks and rotate them to the sloped position.
     
  5. henke37

    aa henke37

    Messages:
    1,863
    Positive Ratings:
    431
    The cart is just a tracktrain, it will follow any crazy path you build out of the path nodes.
     
  6. Blade x64

    aa Blade x64 Logical insanity

    Messages:
    200
    Positive Ratings:
    449
    If you mean if the train will have the correct orientation while moving along those tracks, then no. The train can only turn left, right, up, and down. It cannot do anything like roll over, which it would need to to maintain proper orientation on those tracks.
     
  7. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

    Messages:
    1,461
    Positive Ratings:
    236
    I'm not 100% sure on that - I believe to can change the angle on the path_track node but you'd really have to work on it to get the angles right.
     
  8. Crash

    aa Crash func_nerd

    Messages:
    3,132
    Positive Ratings:
    4,712
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,527
    It should be possible using the "use path track's angles" setting on the path, and manually setting the pitch/yaw/roll for the paths to the desired amount of roll. I haven't used those in a long time though so it is entirely possible valve broke it too.
     
  10. Blade x64

    aa Blade x64 Logical insanity

    Messages:
    200
    Positive Ratings:
    449
    Last time I tried to use the angles pitch and yaw worked fine, but roll was ignored. This was over three years ago, though I have no reason to believe things have changed since then.