is it possible for a dispencer to activate trigger_multiple?

Discussion in 'Mapping Questions & Discussion' started by Freedomario, Sep 19, 2009.

  1. Freedomario

    Freedomario L1: Registered

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    im trying to do something with a map that requires you to build a dispencer in a certan spot, to open a door and i dont know how to do so.
     
    Last edited: Sep 19, 2009
  2. Terr

    aa Terr Cranky Coder

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    That's... weird. You could do if with a SourceMod plugin, perhaps, but I sort of doubt it's feasible otherwise.
     
  3. soylent robot

    soylent robot L7: Fancy Member

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    What happens if nobody wants to be an Engineer on that map?
    How players going to know they need a Dispenser in that spot?
     
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  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    You could do it if In-Game buildables are obj_dispensers, then you could put a trigger area with a filter of a class to obj_dispensers, then output it to the door.

    I hope it will work for you.

    And to let them know to build it there, you need a sound entity looping the "NEEDADISPENSAHHERE" sound.
     
  5. jpr

    aa jpr

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    Yeah, this. You shouldn't force people into playing a specific class
     
  6. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    Well, there's nothing wrong with that in fun maps, such as jump maps.