Is anything special needed for metal/metalchrome textures?

Discussion in 'Mapping Questions & Discussion' started by Armadillo of Doom, Sep 30, 2008.

  1. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Edit 1: Problem solved. Building the cubes did work, I just didn't think to restart the map after doing so.

    I hate making a thread about such a trivial issue, but this is the last obstacle to updating my map. Both of the chrome metals show up as bright pink :( Like not even checkers, but full-blown solid pink, bordering on neon (although that could be a result of my lighting). Cubemaps do not help either. The only variable I can think of is that most of the brushes using the chrome textures are func_detail. But I have never once heard of a texture being usable on normal brushes and not on func_detail ones. They show up just fine in Hammer, and compiling w/ vrad only. Did a full compile w/ both rad and vis, and the brushes turn pink. Anyways, are they bugged, or is something wrong on my end? As always, thanks in advance for any help :)
     
    Last edited: Oct 1, 2008
  2. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    thats odd that cubemaps don't help. The chrome textures are reflective...
     
  3. Nineaxis

    aa Nineaxis Quack Doctor

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    They might need a cubemap directly tied to them... but they're supposed to default to the nearest one, so that probably wouldn't help...
     
  4. FaTony

    FaTony Banned

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  5. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Fixed it! :D Building the cubemaps did in fact work. But in my sleep deprived state last night, I didn't think to disconnect and restart the map after building. Alpha 1 will be updated shortly:)