CP Irrigation a5

Its a farm-themed map with a bad layout except mid is pretty cool

  1. puxorb

    aa puxorb L69: Emoticon

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    I guess I should make a thread for this. It was tested once before.

    Thanks to Ynders for the map name.
     
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    Last edited: Aug 10, 2015
  2. sevin

    aa sevin

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    Oh god the Granary theme. So good.
     
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  3. Lain

    aa Lain heath ledger with some dreads

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    I loved playing this map, good job.
     
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  4. puxorb

    aa puxorb L69: Emoticon

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    A2 Coming whenever I feel like it but probably soon.

    [​IMG]



    EDIT:
    New building behind Cap B, as well as some signs.

    [​IMG]
     
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    Last edited: Aug 10, 2015
  5. puxorb

    aa puxorb L69: Emoticon

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    Updated to A2

     
  6. puxorb

    aa puxorb L69: Emoticon

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    I made a3 like two years ago and then forgot about it.

    The map is seriously flawed around 2nd capture (and all the passages that connect it) so I plan on remaking a large portion of it.

    Maybe I can make it not-suck.
     
  7. Lain

    aa Lain heath ledger with some dreads

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    I think it's fun in a weird CP_Well kind of way. From what I remember playing it, it really just needed some tightening up. Last was fun though, don't change that too drastically <3

    And with mid, you could reduce its width by like 256 units both ways and it would be super good. Also adding some more areas for people to get onto height and removing those weird underwater tunnels I remember seeing once or twice.
     
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  8. puxorb

    aa puxorb L69: Emoticon

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    I like the tunnels but I'm going to try to tighten things up so they might end up getting scrapped.
     
  9. YOYOYO

    aa YOYOYO

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    hey, how did you make the roofs on some of the round topped barns, like on red. They look amazing.
     
  10. Viemärirotta

    aa Viemärirotta sniffer

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    arches
     
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  11. puxorb

    aa puxorb L69: Emoticon

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    I revived this 3-year-old bad map, and reworked a lot of the layout around control point B to streamline it and make it simpler. The sewers actually lead to somewhere useful now, and I simplified tons of useless rooms and removed a lot of doorways.

    Hopefully there are some positive gameplay changes instead of it just looking nicer.

    Read the rest of this update entry...
     
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  12. puxorb

    aa puxorb L69: Emoticon

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    -Added a larger open door to the defending platform outside B, with staircases with easy access in and out of the control-point room. (This should make it easier to built engineer nests).
    -Made C (mid) slightly narrower (128hu on each side) to give people more cover and make the map a little less open. (Its also easier for engineers to build sentries here too!)
    -Changed pickup placement around B. There is now a higher risk-reward tradeoff with full health and ammo packs in the sewers.
    -Lighting is a bit improved.
    -Displacements are a bit improved.
    -Added white stripes to the edges of perch-points to make them more visible.
    -Did some minor optimization with areaportals.

    Read the rest of this update entry...
     
  13. lucrative

    lucrative L1: Registered

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    any interest in 6v6 for this map?
     
  14. puxorb

    aa puxorb L69: Emoticon

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    Not really, no. I made it purely with casual in mind back in 2015. I think it has too many quirks to work well with any competitive game mode, though if people are willing to try, that would be really cool!