Iron

Discussion in 'Map Factory' started by The Political Gamer, Oct 12, 2009.

  1. The Political Gamer

    aa The Political Gamer

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    [​IMG]

    Iron(CP)
    (cp_iron_a10)

    Gametype: Gorge style A/D CP
    Players: 2-24 (32 max)
    Author: Charles "The Political Gamer" Papanek
    E-mail: thepoliticalgamer@gmail.com
    Version: Alpha 10
    Prefabs used:
    TF2 prefab pack
    Author: Tim "Youme" Johnson
    E-mail: die_stumpfe_klingen@hotmail.co.uk

    Ultimate Mapping Resource Pack
    Author: A Boojum Snark

    Libraries used:

    Ultimate Mapping Resource Pack
    Author: A Boojum Snark

    Displacement Library
    Author: Tim "Youme" Johnson
    E-mail: die_stumpfe_klingen@hotmail.co.uk

    Lighting Library
    Author: Ravidge

    Environment Gallery
    Author: Acegikmo

    [​IMG]
     
    Last edited: Mar 17, 2010
  2. lana

    aa lana Currently On: ?????

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    I don't like the name.
     
  3. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    didnt Youme plan on doing "cp_iron" as a steel styled map?

    Anyhow, from the screens it looks very open. (Screen 2)
     
  4. The Political Gamer

    aa The Political Gamer

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  5. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    My bad then, I would've expected a resupply or something in a spawn screenshot :p
     
  6. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    So the 5th Screenshot is where it's all going to be happening right? Airblast Pyro is going to be fun..
     
  7. Owlruler

    Owlruler L12: Fabulous Member

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    I like how all the carts and tracks go into a sheer rockface in picture 4. You would have thought there would be some sort of tunnel.
     
  8. Tinker

    aa Tinker

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    Looks like it could become a really graphically amazing map, with the cart tracks protruding from the rock faces and all. Looking forward to it.
     
  9. strangemodule

    strangemodule L5: Dapper Member

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    We playtested it last night on the nomnomnom.us server, and there are a few things you should know:

    -Tighten up the spaces a bit. They're too wide.
    -B is pretty much impossible to capture, and needs more ways to flank.

    I look forward to how this comes out though, so keep at it.
     
  10. The Political Gamer

    aa The Political Gamer

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    I just checked the thread over at nomnomnom and posted this in response to the feedback:
    Any other changes I should make?
     
  11. Rutiz

    Rutiz L1: Registered

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    the first screenshot is looking huge
     
  12. The Political Gamer

    aa The Political Gamer

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  13. The Political Gamer

    aa The Political Gamer

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  14. Sgt.Sausage

    Sgt.Sausage L7: Fancy Member

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    Sounds really cool, will play it the first time i see it.

    I dont no if this was an accident or what, but on the map description page on this thread you checked payload as one of the gametypes. Unless i am missing something i dont believe that should be checked.
     
  15. The Political Gamer

    aa The Political Gamer

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  16. The Political Gamer

    aa The Political Gamer

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    Gameday bump!

    A5 change log:
    -Make A/B smaller
    -Cover C before/after A/B are capped

    Any more?
     
  17. strangemodule

    strangemodule L5: Dapper Member

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    I like the way this map is turning out. I'll try and get you some more criticism.
     
  18. Washipato

    Washipato L3: Member

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    After a solo run around the map, I have some suggestions. These are only my opinions, sorry if Im wrong in any of these (and sorry for my poor english). I played the A4 version, before the release of A5

    1- I found the layout very hard to follow. I got lost many times trying to get from point A to B and more times for getting from A or B to C. Maybe if the map is played with other players it will be easier to know where to go. I would suggest adding more signs. I sadly didn't take screens of places where signs could be useful. Working in the signs for red players would be a good start.


    2-[​IMG]
    Instead of having so many lights, you can make this place outdoors. It would also help to guide players around the map, making the surroundings of this point distinctive


    3- [​IMG]
    [​IMG]
    [​IMG]
    Players that fall in this place before a point is capped have no way to escape. The path for red players is blocked, it can be frustraiting to fall there, go to the stairs and find that the door is closed.


    4- [​IMG]
    Some spawns are inside the resupply is regeneration area. The player respawn hearing the resupply sound. This is not a big deal, but I wanted to mention it.


    5- One of the points has the entrance for the blue team blocked after another point is capped. This helps the red team to defend it better. I haven't tried the map on multiplayer to see the effects on gameplay, but wouldn't this change help the red team a bit too much? What's the thinking behind of this change?

    All around, it looks like a good map, with tons of different paths for classes like spies and scouts. I will give you more thoughts about it after playing the map in multiplayer.
     
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  19. dr_digital2

    dr_digital2 L1: Registered

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    I'm actually mad at you. I figured I'd give you some constructive critisim. So I downloaded the map. Flew through it for awhile, and I didn't find anything! The map has such a solid layout. Its so solid its almost annoying.

    My only request is don't screw up the texturing, and adding of the props.
    Oh and there was one thing that I was confused about which way does the cart for point C go. It wasn't clear... Wait! thats some critisim for you there. Yay
     
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  20. MrAlBobo

    MrAlBobo L13: Stunning Member

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    I highly dislike how massive the spawns are, makes it very difficult to set up a teleporter people will use. Especially for blue you should just make that initial room you spawn in be the entire spawn, make the rest of the area enter-able like it is on dustbowl. A 6 second walk to the teleporter entrance is not fun <_<

    Other then that I kinda enjoyed C it was an interesting challenge attacking as an engie. Though as it stands...it seems a bit like blue requires an engie with a good teleport to be able to hold the point.
     
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