Invisible Doorways

Discussion in 'Mapping Questions & Discussion' started by cruizer, Mar 7, 2008.

  1. cruizer

    cruizer L2: Junior Member

    Messages:
    52
    Positive Ratings:
    0
    I've been looking, and have come up empty handed, on how to make invisible doorways, i.e. a wall the looks solid but one spot you can walk through.

    Anyone know where I can find that information at?
     
  2. Earl

    Earl L6: Sharp Member

    Messages:
    284
    Positive Ratings:
    37
    Last edited: Mar 7, 2008
  3. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,741
    illusionary is probably a closer spelling, but still probably wrong, but this is definatly the thing to use. Use the clipping tool to clip out the section of wall you want to be the door way, select it then hit ctrl+t to tie it to an enity then make it a func_illusionary
     
  4. cruizer

    cruizer L2: Junior Member

    Messages:
    52
    Positive Ratings:
    0
    Awesome! Thanks alot guys!
    I am sure I will ahve more questions soon!
     
  5. dirtyminuth

    dirtyminuth L5: Dapper Member

    Messages:
    221
    Positive Ratings:
    14
    Just a tiny suggestion: Use func_brush with "Solidity" set to "Never Solid" instead of func_illusionary. Func_illusionary is technically a legacy entity.
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,527
    I've heard argument that f_illusionary uses less resources than f_brush since it's simpler and is thus better to use if you never want to do anything to it... never found proof of such though.
     
  7. dirtyminuth

    dirtyminuth L5: Dapper Member

    Messages:
    221
    Positive Ratings:
    14
    It's certainly possible. Func_brush has a large number of fields. If you adjust the "Input Filter" to disable all I/O, I wager the performance loss is negligible.