Using those tips and with a lot of help from Bloodhound I have it working now!
Thanks a lot, will continue the map soon and post more updates maybe tomorrow or next week.
Well, I had to modify them to fit the shape of the model. I used the valve provided texture files for that.
I don't understand what you're trying to tell me. Do you say I should've used one material for the model instead of any textures then? I don't get it. I just wanted it to look similar to the default cart tracks and now I have it look that way.
What Henke is trying to say, is that you didn't used the original VMT files.
Because they use "VertexLitGeneric".
Your VMT file was supposed to be applied to a face in hammer, since it used "LightmappedGeneric".
Note that the definition of use here does not include "copied the file and made modifications". It means "used unmodified files as is, without the need to distribute any changed files".
Henke I honestly don't know what you want from me. I made a different model. It needed different textures. So I made fitting textures based on the default ones. So I had to make .vmts that fit them. It didn't work first, now it did. I'm happy with it. End of story.
It didn't, is the point he's trying to make. As I said before, multiple models can reference the same texture.
I do have to wonder how feasible it would have been in the program you were using, though. Anyone here who's decompiled and edited stock models, what did you have to do to make the original textures visible and usable in the editor? Because I know that 3DS Max et al don't have native support for VTF and expect you to build your materials in their own material editor tools. Is there some sort of plugin involved?
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