CP Intermodel

Discussion in 'Map Factory' started by Hyce777, Jan 28, 2013.

  1. Hyce777

    Hyce777 L2: Junior Member

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    This is cp_intermodel, a 5 CP push map that I'm making with 6v6 TF2 in mind. An intermodel train is one that carries single or double stacks of cargo containers- hence the cargo containers everywhere.

    Rollouts for Demo, Pocket, and Roamer: http://www.youtube.com/watch?v=45jfIYI48mU&feature=youtu.be

    Pay no attention to the silly overuse of the containers at last... Many of those will be changed to something else during beta :)
     
    Last edited: Oct 26, 2013
  2. Phenol

    Phenol L1: Registered

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    Looks like fun, can't wait to see it in a gameday!
     
  3. Pocket

    aa Pocket func_croc

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    For future reference, you should never put the version code in your thread title, since you can't edit it.

    But I can. - Seba
     
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    Last edited by a moderator: Jan 28, 2013
  4. phi

    aa phi Let Pain Be Your Guide

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    Also what in the world is that floating shipping crate in the fifth screenshot doing? It doesn't look like it's supported by anything.
    Besides the over-abundance of shipping crates (which I never liked too much in maps but that's just me) it looks interesting, let's test it.
     
  5. JeanPaul

    JeanPaul L4: Comfortable Member

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    That is probably the entrance to an alternate path
     
  6. phi

    aa phi Let Pain Be Your Guide

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    Yes, but the container's floating
     
  7. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    The shipping crate is a wonderful prop and anyone who tells you otherwise is probably LeSwordfish and therefore wrong.
     
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  8. Hyce777

    Hyce777 L2: Junior Member

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    PDT, JeanPaul is correct. That is the entrance into the flank route into CP2. It's not really floating, it does look like it from the pic, though.

    Thanks for the edit on the title, Steve!

    Also, my team's server (72.5.102.160:27015) will be running the map every now and then when we want to play it. I'll try and get it in a gameday soon as well.
     
    Last edited: Jan 28, 2013
  9. GPuzzle

    GPuzzle L9: Fashionable Member

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    I love how there is one CP stacked on 2 stacked containers.
     
  10. Prestige

    aa Prestige im not gay anymore

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    i love that too. anyways looks a bit big and you are definitely overusing those containers.
     
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  11. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    *points at prestige, nods firmly*

    At least you aren't stacking them like toy bricks.
     
  12. Hyce777

    Hyce777 L2: Junior Member

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    But it's cp_intermodel! It's supposed to be a container loading/shipping facility! Haha.

    I will probably wind up replacing some of them at some point. They are great filler for a first alpha.
     
  13. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Actually that's what I was going to say - you need MORE MORE MORE shipping containers off outside of the playable area. Maybe do something like the upward map and put in the cargo ship.

    I'm actually serious above, if I was joking I'd say make a 3D skybox and line the outside of it with the container crates but I can already see LeSwordfish having a kaniption fit just at the thought of it :p
     
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  14. Hyce777

    Hyce777 L2: Junior Member

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    I'll get to that bit once I make sure we've got a good inner map working, but yes, more cargo loading facilities etc. are in the works.
     
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  15. Hyce777

    Hyce777 L2: Junior Member

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    Bump. Bringing this sucker back to life.
     
  16. RedRumUGC

    RedRumUGC L1: Registered

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    Congrats Hyce on making it in the UGC 6s season! Looks like you haven't updated the latest version on this site with rc3. I can't wait to see how this map develops after people play it. I'll sticky some map threads on the UGC forums to point them here and tf.tv. Good luck with the map and hopefully we see it after this season!
     
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  17. Hyce777

    Hyce777 L2: Junior Member

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    Oh yeah, I forgot I made a thread here it's been so long.

    This map is now in RC, although it was probably a little hasty. I might bump it back after I get some more feedback coming.

    http://teamfortress.tv/thread/13423/cp-intermodel-5cp

    That thread is what I update.