Model [Intel replacement] Title Belts

Discussion in 'Request Area' started by The Asylum, Apr 13, 2013.

  1. The Asylum

    aa The Asylum

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    Let's try this again.

    [​IMG]

    What I absolutely need for this to work is:

    1. An "idle" animation
    2. A "spin" animation
    3. RED and BLU skins (skin0 and skin1 respectively)

    What I don't really need:

    4. Neutral skin (skin2)
    5. BLU tinge on the RED belt skin (skin3)
    6. RED tinge on the BLU belt skin (skin4)
    7. Gray tinge on the neutral belt skin (skin5)

    Your reward for making this for me will be my eternal gratitude.

    ..... and if that's not enough maybe we can talk money too.
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I'd do this if it wasn't pointless - custom intel models don't work.
     
  3. The Asylum

    aa The Asylum

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    Haven't played ctf_wiretap have you?

    http://forums.tf2maps.net/showthread.php?t=11713&highlight=wiretap

    So it doesn't work 100% correctly (the model is invisible while being carried), but otherwise it shows up and spins just fine. That's all I really, really need.

    I've already PM'd Void about the invisibility issue, hopefully he gets back to me soon.
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Wiretap, Vector, and all the other custom intel model maps were made before Valve whitelisted the flag entity - they are still broken by the bug, however. There's nothing Void can do about it, as it's not a mapside issue.
     
  5. The Asylum

    aa The Asylum

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    what if i got on my knees and begged
     
  6. Spacek531

    Spacek531 L4: Comfortable Member

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    [​IMG]
    had to
     
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  7. The Asylum

    aa The Asylum

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    Only two days until the Hammerpocalypse

    c'mon fellas
     
  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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  9. The Asylum

    aa The Asylum

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    I was hoping I wouldn't have to do this.

    http://www.youtube.com/watch?v=UjWJWlVUSAs

    So what if it doesn't show up when carried. Big whoop. What does work is good enough for me. If, in the event that Valve ever DOES fix everything about model replacement, then that's even better.

    And if not? It'll make a good prop nonetheless, wouldn't it?
     
  10. The Asylum

    aa The Asylum

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    Even though I've been learning to model, the offer's still open.
     
  11. The Asylum

    aa The Asylum

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    Don't make me open up my paypal wallet.

    Actually, you can if you want. gief modal plos.
     
  12. theharribokid

    aa theharribokid

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    I thought i wrote this before for you, you should reach out the TF2 item making community as it's very similar to a cosmetic what you're asking for and they are some belt like that that could probably be easily edited to work as the flag prop. Try the TF2 Emporium in the TF2 section of Facepunch, if you dont have an account over there you'll need to be invited which I can do if you send me a PM with your email address. Or try the TF2 WIP thread on Polycount but it's half as active as is mostly reposts from the Emporium
     
  13. The Asylum

    aa The Asylum

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    I'm exceptionally bad at modeling, that much I've found abundantly clear. Blender is a nightmare to use and I can't afford 3DSmax. I'm too poor and possibly a little Irish as well.
     
  14. theharribokid

    aa theharribokid

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    I mean go ask them if they would make a flag prop for your map or ask someone who has made a belt as a cosmetic if they could reshape it to fit as a flag prop. Probably a good idea to have stuff to show them that's your serious too, like people need to do here in the request section
     
  15. The Asylum

    aa The Asylum

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    The job's still open to anyone
     
  16. The Asylum

    aa The Asylum

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    Still open
     
  17. theharribokid

    aa theharribokid

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    .
     
  18. The Asylum

    aa The Asylum

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    I'm not blind, harribo, don't worry.
     
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