Buy Elder Scrolls Online: Greymoor for PC at Green Man Gaming

Instance causing vbsp to crash

Discussion in 'Mapping Questions & Discussion' started by tyler, Apr 26, 2012.

  1. tyler

    aa tyler

    Messages:
    5,101
    Positive Ratings:
    4,604
    Anyone ever had a problem like this? I hope so.

    I have a certain instance in my map. When I compile with it, vbsp crashes, reporting unbound volumes all over the place. Without the instance Hella compiles fine.

    The instance itself has no problems. It's just a massive func_detail sitting in the void. The problem checker reports that there is no player start and that is it. It compiles without issues.

    Any ideas?
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,392
    Positive Ratings:
    5,471
    did you accidently func_detailed a displacement?
     
  3. tyler

    aa tyler

    Messages:
    5,101
    Positive Ratings:
    4,604
    No displacements, and anyway that's an error that would show up in the log on either file.
     
  4. tyler

    aa tyler

    Messages:
    5,101
    Positive Ratings:
    4,604
    ha ha ha ha ha

    I figured it out.

    Don't leave cordons around your instances, kids.
     
    • Thanks Thanks x 4
  5. x6herbius

    aa x6herbius

    Messages:
    382
    Positive Ratings:
    281
    I didn't know TF2 even supported instances. I know they're visible in Hammer but compiling with them always caused me problems because it's only the L4D2 and above compile tools that are programmed to be able to interpret them. You can, however, collapse the instance into the map in the instance menu before compiling.
     
  6. Freyja

    aa Freyja It hurt itself in it's confusion!

    Messages:
    2,921
    Positive Ratings:
    5,328
    TF2's SDK does indeed support instances. I love them, they're super useful.
     
  7. x6herbius

    aa x6herbius

    Messages:
    382
    Positive Ratings:
    281
  8. tyler

    aa tyler

    Messages:
    5,101
    Positive Ratings:
    4,604
    I'm not even sure what that means. Maybe that's what we're doing?

    You just place a func_instance in your map, point it to a vmf file relative to your map file, and that's it. I don't know what "collapsing" is in this case.
     
  9. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,113
    Positive Ratings:
    6,481
    Collapsing instances loads them direct into the map, making them editable as part of the main .vmf.
     
  10. x6herbius

    aa x6herbius

    Messages:
    382
    Positive Ratings:
    281
    Strange, I swear I remember reading somewhere that pre-L4D2 VBSPs don't recognise instances.
     
  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,554
    Wikis tend to go out of date, but I don't know when it was changed. The earliest I can recall using instances was for the artpass contest back in fall of 2010.
     
Buy Elder Scrolls Online: Greymoor for PC at Green Man Gaming