Ingame "Security Cameras" [HELP]

Discussion in 'Mapping Questions & Discussion' started by zwazi, Sep 30, 2008.

  1. zwazi

    zwazi L1: Registered

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    I want to create something where I have a camera that relays an image onto a screen that is in game that a user can look at and see what is going on is certain places of the map.

    --Thanks
    ---Zwazi
     
  2. Altaco

    Altaco L7: Fancy Member

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    I believe there's an entity, something like info_observer_point, which you can place and acts as a spectator camera.
     
  3. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    He means actual cameras, and whatever they see is visible at another point. I do not know how to do this, sorry.
     
  4. Pseudo

    Pseudo L6: Sharp Member

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    There is point_camera, but I don't think that it works in TF2.
     
  5. FaTony

    FaTony Banned

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    I've tried many ways in TF2, all of them didn't work.
     
  6. zwazi

    zwazi L1: Registered

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    Aww man, that dissappoints..
     
  7. Randdalf

    aa Randdalf

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    Well, there was a way of doing it in Half-Life 2, using a func_monitor or an info_camera_link in combination with a point_camera.

    However, info_camera_link and point_devshot_camera are present entities, athough I don't know if they could be used.
     
  8. Spike

    Spike L10: Glamorous Member

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    You can always make a cs_assault 1.6 -like security cameras with a point_viewcontrol. You can switch them, even control them rotating left-right or moving them forward backward, but you will need a game_ui for complex entity settings.
     
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