MVM Infuse [MvM] B1a

Factory, Forest, War Zone.

  1. NoderNaeta

    NoderNaeta L1: Registered

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    26
    Positive Ratings:
    13
    Infuse - Factory, Forest, War Zone.

    Mann Co.'s rural wheat farm takes wheat-production to new production highs. In fact, our facility produces more wheat than bullet casings and rockets than ANY OTHER WHEAT FARM in America. That's a fact! Unfortunately, this perpetuated lie is quickly falling apart as Gray Mann's robot horde have invaded our weapons manufacturing facility / wheat farm hoax.

    To keep our operation alive, we'll need to prevent the horde from planting the bomb, which will set wildfire to the nearby forest and our own factory. Keeping those law-dogs away is hard enough having to explain the questionable location of a wheat farm in the first place. A wildfire would have them flooding this place, and we'd have more stern problems than a couple puffs of flame. It's up to YOU and 5 other cynical wack-jobs with even more cynical hats to STOP THE FOREST WILDFIRE! AND PROTECT OUR ARMS FACTORY! MOSTLY THE ARMS FACTORY!
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Infuse is in Beta 1, and an entry to the Mapper vs Machine contest!
    Concept art this time was just drawn using my phone's drawing app, not so pretty like last time, so I didn't bother sharing. External download is through Gamebanana.
     
    Last edited: Aug 18, 2017
  2. Fillmore

    Fillmore L2: Junior Member

    Messages:
    82
    Positive Ratings:
    76
    There's an "entity with no classname" error that crashes Sourcemod when your map is loaded, maybe that fancy text you have going on is doing some weird shit?

    We can't really run the map due to this because the server dies the moment the map loads on it.
     
  3. NoderNaeta

    NoderNaeta L1: Registered

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    Positive Ratings:
    13
    I'll compile a new version to remove the fancy text then. I had the map peer tested to check that the download works, but Sourcemod I wasn't thinking about. Will work on this today instead then.
     
  4. NoderNaeta

    NoderNaeta L1: Registered

    Messages:
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    Intermediate and Normal mode added (3 waves each)
    A3_SEA:
    - Fixed out of bounds access in ruins
    - Added more Sniper / Engineer hints
    - Forest ammo changed from small to full
    - Courtyard ammo changed from full to small
    - Couple overlays added around the level, major geometry unchanged to preserve nav mesh and test current gameplay
    - "bombpath_vista_prefer3" added for flankers at final area
    - Reduced texture memory
    - Sniper prefer route added in factory windows
    - Displacements fixed
    - Blockbullets added intersecting the forest
    - Ambience added in tore roof
    - Upgrade signs are nonsolid now
    - Tank Route clipping removed as players can't normally enter the vicinity
    - Long route navigation by the vent edited slightly

    Download's on Gamebanana, it has RARS.
     
    Last edited: Jul 14, 2017
  5. NoderNaeta

    NoderNaeta L1: Registered

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    13
    Addendum for SEA2
    - Fixed malformed no build entity causing Sourcemod servers to crash (much thanks, Fillmore)
    - Re added Map Spawn text

    This should be the last sequential update for damage control.
     
  6. NoderNaeta

    NoderNaeta L1: Registered

    Messages:
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    Positive Ratings:
    13
    A4:
    - Showcase and Slightly Harder now have 6 waves each (Normal and Intermediate or Advanced).
    - New sightings of robots. Watch out for the Giant Bloodsucker Scout, Giant Iron Demoman, Tribalman, and Giant Rapid Fire Sniper!
    -Tanks now have 9,000 or 10k health depending on the route they take to lower their effectiveness
    - Added clipping to Tank entrances to stop robots from entering them
    - Tire ammo room smoothed a bit
    - First house now has full ammo and health instead of one medium health kit
    - Engineers can now build teleporters and build in more spots now
    - Holograms and projectors have been rebuilt
    - Detailing added
    - Container no longer can be built on top of
    - Snipers given a few more hints to snipe from
    - Death pit sign moved to lower floor
    - Factory exterior geometry altered
    - Another nav avoid added to the Tank hallway to help bots stay on intended path
    - Hatch is now the complex Valve template from mvm Example
     
    Last edited: Jul 20, 2017
  7. NoderNaeta

    NoderNaeta L1: Registered

    Messages:
    26
    Positive Ratings:
    13
    A4:
    - Fixed Cubemaps not being packed into the level
    - Added promo material to show off the mission lists
    [​IMG]

    [​IMG]
     
  8. NoderNaeta

    NoderNaeta L1: Registered

    Messages:
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    Positive Ratings:
    13
    - Beta Release
    - Entire level given artpass
    - Engineers given more hints
    - Map thinks its still A4
     
  9. NoderNaeta

    NoderNaeta L1: Registered

    Messages:
    26
    Positive Ratings:
    13
    Absolutely nothing of importance besides changing RAR download to ZIP.
    - Download now hosted on TF2Maps.