- Feb 27, 2008
- 3
- 5
So I'm about ready to put together a map that I will complete and release, having spent some several months toying with Hammer and trying stuff out on my own, and I thought, inspired by the contest here, I'd do a payload map (even though it probably won't be ready for the contest).
I couldn't find this information anywhere so I went through the decompiled Badwater and made some notes of how long the track is at different sections for my own reference, and share it below. Distances are not exact but are pretty close, and are based on the length of the track in hammer units.
Payload Start to CP A: 3500
CP A to CP B: 1650
CP B to CP C: 2600
CP C to Final Terminus: 2400
Total Payload track length: 9650
and some key game areas that I thought were worth noting:
Tunnel approaching CP A: ~2000 (bends about 600 units from the start)
straightaway approach to CP B after the cart turns the corner: 650
From the top of the final hill to the final terminus: ~1250
I have a few other breakdowns noted so if there's something specific you're curious about, feel free to ask if I have it. I figured these are the most useful measurements.
I couldn't find this information anywhere so I went through the decompiled Badwater and made some notes of how long the track is at different sections for my own reference, and share it below. Distances are not exact but are pretty close, and are based on the length of the track in hammer units.
Payload Start to CP A: 3500
CP A to CP B: 1650
CP B to CP C: 2600
CP C to Final Terminus: 2400
Total Payload track length: 9650
and some key game areas that I thought were worth noting:
Tunnel approaching CP A: ~2000 (bends about 600 units from the start)
straightaway approach to CP B after the cart turns the corner: 650
From the top of the final hill to the final terminus: ~1250
I have a few other breakdowns noted so if there's something specific you're curious about, feel free to ask if I have it. I figured these are the most useful measurements.