Do not, I repeat, do not compile the nav mesh into your bsp. It crashes servers. You can still make a nav mesh to play with the bots, but don't pack it into the bsp.
Thanks. My main concern is that the engineer will receive unlockables that require the mesh, rendering all previous custom maps as broken.
More specifically, if the engineer receives a mobile sentry it would explain why they added all this extra AI code.
More specifically, if the engineer receives a mobile sentry it would explain why they added all this extra AI code.
Maximum range for precomputed nav mesh visibility (0 = no limit)
Does ANYONE know how to get bots to jump down pits/ cliffs/ etc? I'm trying to bot test my map, but they refuse to take one of my routes because it drops down too far.
More precisely my bots seem to ignore all of my areas, connections, etc. and head straight to the cap point. Sadly there is a wall in the way and they ... what's a good word for pathetic? they lamentably try to jump over it. Why is this happening?
// adding 10 bots per team for example
tf_bot_add 10 red
tf_bot_add 10 blue
tf_bot_add 2 red
tf_bot_add 2 blue
// just x5 of the above.