http://www.teamfortress.com/post.php?id=3279 http://forums.steampowered.com/forums/showpost.php?p=12673281&postcount=9 How to use bots: On official KOTH maps: tf_bot_add On non official KOTH maps: sv_cheats 1 nav_max_view_distance 6000 nav_gererate tf_bot_add CP/KOTH/ARENA: Bots work as intended on all but cp_steel PL/PLR: Busted, BLU will push the cart but RED will stay on the cap point. A/D CTF/CTF: Busted, teams stay in spawn and will not cap intel. General notes: tf_bot_add does allow optional class and team parameters. The command takes up to three arguments of <count> <class> <team>, which can appear in any order. For example, tf_bot_add 5 red pyro would add 5 pyros to the red team. tf_bot_force_class random for scouts and spies mixed in with the rest of the bots. Bots will constantly get caught on clipping issues, as they follow very close to walls when walking. The bots are actually very good in spawncamping The bots do not allway avoid props, sometimes they just keep walking staight into a prop. They do avoid it after a few seconds. They think a func_door brush is unpassible. Class Notes: Medic: Medics will prioritize heavies over every class when healing, and occasionally they will appear to be spamming the fire button rather then constantly healing. Medics will also fall off high ledges due to constant strafing, yet continue to attempt healing their previous target, even through a wall. Engineer: Engineers will build a Sentry and a Dispenser near an ammo kit and constantly return to the kit to build up their sentry. Engineers prioritize their sentry when building, and level it up first. Engineers build in a diagonal line, with the sentry in front and the dispenser behind. When attacking, Engineers will primarily use their pistol, unless very close to the enemy. Engineers, once their buildings are maxed, will stay crouched behind sentries and constantly hit them with their wench. Engineers are more likely to build close to one another, however they do not appear (at the moment) to share metal with each other's dispensers Engineer bots will build teleports if you set a tf_bot_min_travel_to_build_teleporter from 4000 to 0 Sniper: Snipers will always headshot a class when zoomed in, however they occasionally will noscope. Snipers (along with a few other classes) seem to huddle around dispensers. Snipers will also fire on sight, rather then build up their shots. (When *searching* they will stay zoomed in however). Heavy: Heavies tend to play direct offense, they will consistently spin up their gun and walk into the heat of battle, even in the way of an enemy sentry. I will add more info when I get the time to test these things more! Special thanks to Jack Riguel, martijntje, Randdalf, Ravidge, and TheBladeRoden for the expanded notes.