Infinite Overtime

Discussion in 'Mapping Questions & Discussion' started by Kamrat Otis, Aug 21, 2011.

  1. Kamrat Otis

    Kamrat Otis L1: Registered

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    I have this 4-point CP map, and my team managed to defend all the capture points, but there was still some stuff left on the next-to-last CP so there was overtime. When the CP was all cleared the overtime still remained though, making it impossible for the attacking team to lose. How do I fix this?

    Another problem as well, whenever somebody captures a point on my map no time is added, how do I fix that?
     
    Last edited: Aug 21, 2011
  2. The Asylum

    aa The Asylum

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    Make sure your team_round_timer is sending a RoundWin output to a game_round_win entity set for Red team (or Blu team, whatever the case may be) when the timer finishes (OnFinished)

    To add time when someone caps, add this to your control point's outputs:

    OnCapByTeam1 (or team 2)
    (your timer)
    Addtime
    (whatever time you want, in seconds)
     
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  3. Kamrat Otis

    Kamrat Otis L1: Registered

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    EDIT: Nevermind, I've fixed it. Thanks a lot!
     
    Last edited: Aug 22, 2011