Infinite motion: Help required!

Discussion in 'Mapping Questions & Discussion' started by DrNightKOT, Jan 28, 2011.

  1. DrNightKOT

    DrNightKOT L1: Registered

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    I am making an elevator themed map now, but I have problems with doing ilusion of infinite motion. It looks very ugly with lights on. Can someone help please!
     
  2. Summoner

    Summoner L1: Registered

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    You mean like the train maps how the ground looks like its always moving?
     
  3. DrNightKOT

    DrNightKOT L1: Registered

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    Yep. But it moves down instead
     
  4. Bockagon

    Bockagon L3: Member

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    Best thing to do would be to use a scrolling texture. That's how the train maps make it look like the train is moving. In reality nothing is physically moving, just the texture on the ground.
     
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  5. DrNightKOT

    DrNightKOT L1: Registered

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    Thanks, but if I want to make some kind of light that moves with this texture?

    Edit: I used funk_tanktrain + path_track infinite motion system.
     
    Last edited: Jan 29, 2011
  6. Lancey

    aa Lancey Currently On: ?????

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    Lighting is not dynamic in Source. Because it still runs on Quake, all lightmaps are built into the map before hand.
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    funk_tanktrain
     
  8. DrNightKOT

    DrNightKOT L1: Registered

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    Aww. Thats bad
    I saw the parent function on the light_dynamic entity, can it work (I have tried once but something gone wrong)? And I forgot that I used not tanktrain, but tracktrain (Difference?)
     
    Last edited: Jan 29, 2011
  9. DrNightKOT

    DrNightKOT L1: Registered

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    Ah, I found the solution. I should place lights better :). It was so simple -_-. Anyway thanks!
     
  10. Lancey

    aa Lancey Currently On: ?????

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    Don't use tanktrain. Seba doesn't know what he's talking about. Use func_tracktrain.