Inez

Discussion in 'Map Factory' started by owly-oop, Jun 30, 2009.

  1. owly-oop

    aa owly-oop im birb

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    Hello good sirs, here is my PLR map for the annual contest, because i didn't like CTf enough so i cancelled my map

    Right now it needs a better name, Inez is just a town i pass by when my family visits our grandparents, so there's no relation with the name and actual map

    It has 3 stages, and only the 2nd stage has setup time. Right now all i have left to do is finish the entities, then a1 will be ready.

    Stage 2 has a death cliff since i know everyone loves those

    Stage1
    [​IMG]

    Stage 2
    [​IMG]
    [​IMG]
    Stage 3
    [​IMG]

    :woot:
     
    Last edited: Jul 9, 2009
  2. Hanz

    aa Hanz Ravin' Rabbid

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    Looks clean and cool. :D I hope you'll submit it for a gameday soon. :)
     
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  3. The Gentlemanne

    The Gentlemanne L4: Comfortable Member

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    looks KEWL
     
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  4. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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  5. Connect_Four

    Connect_Four L2: Junior Member

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    Weeee, a supertoaster map. Can't wait to play this at gameday
     
  6. Zanpa

    Zanpa L4: Comfortable Member

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    "But... What about those textures on the cliffs ?" :D

    The door in third screen is particularly evil. Bad, bad door.
     
  7. owly-oop

    aa owly-oop im birb

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    I'm gonna place a med health kit on there :D
     
  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Texture technique thief!

    /me sends you to the gallows
     
  9. The Gentlemanne

    The Gentlemanne L4: Comfortable Member

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    you can't send shaq to the gallows
     
  10. jpr

    aa jpr

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    Looking good, hopefully it'll play well also
     
  11. owly-oop

    aa owly-oop im birb

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    Currently almost done with entities of stage 2. I'll finish stage 3 tomarrow
     
  12. owly-oop

    aa owly-oop im birb

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  13. Void

    aa Void Local Man Unable To Map, Sources Say

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  14. owly-oop

    aa owly-oop im birb

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    LOL, alot of bugs with the map, thank god we found them before gameday

    No trigger_hurt in the death cliff, some doors moved slow, etc :D

    making a2 which fixes these
     
  15. owly-oop

    aa owly-oop im birb

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  16. BrokenTripod

    BrokenTripod L5: Dapper Member

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    This is probably more of a reminder than anything:

    In stage...1? Cut open that pathway to the CP.

    Stage 3 is pretty steamrolly, so I think the spawns should be up higher, like, with exits leading to the final point? Also, it would be kind of cool if the winning team of the past rounds got a headstart up one of the slopes? Not sure how well that'd go.

    I think stage 2, the exit that leads to the CP, I think if you moved the exit so that they weren't coming out right where the CP is, it would be better. Maybe even have an additional exit, like, directly to the left of where the exit is now, and a pillar between them? It allows for more circling around the bombcart when it's nearing the point.

    I felt like stage 2 had a lot of open space for a good sniper, but I also didn't really feel the effects of that very much, so it's probably not really a problem?

    Keep up the good work! Also: SIGNS SIGNS SIGNS.
     
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  17. owly-oop

    aa owly-oop im birb

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    a3 bump, and added to gameday
     
  18. The Gentlemanne

    The Gentlemanne L4: Comfortable Member

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    3 alphas in 2 days!!!

    DAYUM DUDE YOU GOT SUM HANDS
     
  19. Naso

    Naso L2: Junior Member

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    This map was pretty fun the couple of rounds that we played it, with the teams were a bit smarter but oh well!

    What I think is, you just need to fix that the carts may get stuck, and at the second stage the first turn, push that wall a bit further back, oh! and at the first point, let people know that there is a back way, Use alota sings to tell people were to go or they might be lost the first few times.

    Cheers, and if you need another test, msg me anyday.
     
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  20. owly-oop

    aa owly-oop im birb

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