Incorrect bump maps?

Discussion in 'Mapping Questions & Discussion' started by Riever, Aug 10, 2012.

  1. Riever

    Riever L2: Junior Member

    Messages:
    86
    Positive Ratings:
    0
    Black chequerboards on displacements. Incorrect bump maps

    Dear all,

    I am still getting odd black check patterns on some textures. Im using Valve's blendrockgroundwall004 and the ground blend is showing as back squares.

    This is the vmt.

    "WorldVertexTransition"
    {
    "$basetexture" "Nature/dirtground006"
    "$basetexture2" "Nature/rockground002"
    "%tooltexture" "Nature/blendrockground001_tooltexture"
    "$bumpmap" "Nature/dirtground006_height-ssbump"
    "$bumpmap2" "Nature/rockground002_height-ssbump"
    "$blendmodulatetexture" "Nature/dirtground003_blendmask"
    "%keywords" "tf"
    "$ssbump" "1"
    "$surfaceprop" "dirt"


    }

    Can anyone see anything wrong?
     
    Last edited: Aug 10, 2012
  2. Riever

    Riever L2: Junior Member

    Messages:
    86
    Positive Ratings:
    0
    Grr. This is just annoying.

    [​IMG]
    Has anyone got any idea why this texture is showing black squares? Where do I even start looking? :confused:
     
  3. Belli

    Belli L69: Deviant Member

    Messages:
    69
    Positive Ratings:
    1
    map leaks?
     
  4. Riever

    Riever L2: Junior Member

    Messages:
    86
    Positive Ratings:
    0
    Nope sorry, no leaks. It's just displacements with this blend of textures. All other texturs are fine, so I'm guessing there is something wrong with the vmt (above) or my install (already tried verifying caches etc). But thanks for the reply.
     
  5. TehStoneMan

    TehStoneMan L1: Registered

    Messages:
    46
    Positive Ratings:
    3
    Quite a few of the bend textures have an incorrect filename for the bump map inside the .vmt file. Best way to fix it is to extract the .vmt file with GFCscrape, rename it, and replace the incorrect filename with the correct one.

    You can find the correct file just by searching the texture names for something similar to the bad name inside GRFscrape.
     
    • Thanks Thanks x 1
  6. Riever

    Riever L2: Junior Member

    Messages:
    86
    Positive Ratings:
    0
    Many thanks, Thats fixed it.

    Here's the correct VMT.

    "WorldVertexTransition"
    {
    "$basetexture" "Nature/rockwall004"
    "$basetexture2" "Nature/rockground001"
    "%tooltexture" "Nature/blendrockgroundwall004_tooltexture"
    "$bumpmap" "Nature/rockwall004_bump-ssbump"
    "$bumpmap2" "Nature/rockground001_height-ssbump"
    "$ssbump" "1"
    "%keywords" "tf"
    "$surfaceprop" "dirt"


    }
     
  7. colacan

    colacan L5: Dapper Member

    Messages:
    235
    Positive Ratings:
    66
    Had the same issue, just used another texture. Weird though, that Valve didn't fix them and left these textures in.