Incorrect bump maps?

Riever

L2: Junior Member
Nov 25, 2011
86
4
Black chequerboards on displacements. Incorrect bump maps

Dear all,

I am still getting odd black check patterns on some textures. Im using Valve's blendrockgroundwall004 and the ground blend is showing as back squares.

This is the vmt.

"WorldVertexTransition"
{
"$basetexture" "Nature/dirtground006"
"$basetexture2" "Nature/rockground002"
"%tooltexture" "Nature/blendrockground001_tooltexture"
"$bumpmap" "Nature/dirtground006_height-ssbump"
"$bumpmap2" "Nature/rockground002_height-ssbump"
"$blendmodulatetexture" "Nature/dirtground003_blendmask"
"%keywords" "tf"
"$ssbump" "1"
"$surfaceprop" "dirt"


}

Can anyone see anything wrong?
 
Last edited:

Riever

L2: Junior Member
Nov 25, 2011
86
4
Grr. This is just annoying.

Dud_texture.jpg

Has anyone got any idea why this texture is showing black squares? Where do I even start looking? :confused:
 

Riever

L2: Junior Member
Nov 25, 2011
86
4
map leaks?

Nope sorry, no leaks. It's just displacements with this blend of textures. All other texturs are fine, so I'm guessing there is something wrong with the vmt (above) or my install (already tried verifying caches etc). But thanks for the reply.
 

TehStoneMan

L1: Registered
Jun 15, 2012
46
5
Quite a few of the bend textures have an incorrect filename for the bump map inside the .vmt file. Best way to fix it is to extract the .vmt file with GFCscrape, rename it, and replace the incorrect filename with the correct one.

You can find the correct file just by searching the texture names for something similar to the bad name inside GRFscrape.
 

Riever

L2: Junior Member
Nov 25, 2011
86
4
Many thanks, Thats fixed it.

Here's the correct VMT.

"WorldVertexTransition"
{
"$basetexture" "Nature/rockwall004"
"$basetexture2" "Nature/rockground001"
"%tooltexture" "Nature/blendrockgroundwall004_tooltexture"
"$bumpmap" "Nature/rockwall004_bump-ssbump"
"$bumpmap2" "Nature/rockground001_height-ssbump"
"$ssbump" "1"
"%keywords" "tf"
"$surfaceprop" "dirt"


}
 

colacan

L5: Dapper Member
Apr 14, 2012
235
85
Had the same issue, just used another texture. Weird though, that Valve didn't fix them and left these textures in.