ARENA Incendio a5

Made by x6herbius

  1. x6herbius

    aa x6herbius

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    Forgot to post this here so far, so here we go. An arena map in homage to the early (<= 3) Harry Potter PC games I used to play as a child. Equip your spell book slot.

    Todo:
    - Assess suitability for a KOTH map.
     
    Last edited: Feb 15, 2014
  2. Prestige

    aa Prestige im not gay anymore

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    its a great map i like spells and jumppads and its fun and cool even without them
     
  3. tyler

    aa tyler snail prince, master of a ruined tower

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  4. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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  5. nightwatch

    aa nightwatch

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    I don't even pony so I had to google image search to make sure I got the right thing. However,

    [​IMG]
     
  6. Prestige

    aa Prestige im not gay anymore

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    posting in this thread because i got a doublekill with the fireball spell
     
  7. Lenny

    Lenny L2: Junior Member

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    But how?
     
  8. x6herbius

    aa x6herbius

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    Perhaps making this map was a big mistake.
     
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  9. x6herbius

    aa x6herbius

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    Compiled an A3. Only thing really left to do before I start detailing is possibly shift the whole top side of the map back a bit to make more room on the higher ground, as it seems a bit cramped there at the moment.
     
  10. Pocket

    aa Pocket func_croc

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    I don't know where people are getting a pony connection; this is clearly based on that Harry Potter game that what's-his-name did a Let's Play of years ago.

    Anyway, I'd recommend ditching the bottomless-pit voice line triggers at the cliff's edge and go with a proper bottomless pit (as in deep enough for the whole line to play before they hit bottom) under the point. Other than that I have no suggestions.
     
  11. x6herbius

    aa x6herbius

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    I want tonight's STV demo more than anything in the world.
     
  12. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Why do you maps always look so nice?
     
  13. Oswinnin

    Oswinnin L1: Registered

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    Looks fun, can't wait to try it out!
     
  14. x6herbius

    aa x6herbius

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    • Thanks Thanks x 1
    Last edited: Feb 2, 2014
  15. x6herbius

    aa x6herbius

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    After this evening's test it appears there are growing camping problems around the spell pickup. Looking into addressing these, as well as adding other things and making the map a little bit larger.
     
  16. sevin

    aa sevin

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    I don't know if you know about this, but the Halloween HUD does not appear when on this map like it should.
     
  17. x6herbius

    aa x6herbius

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    I am aware of this - apparently the tf_logic_holiday entity is supposed to make it work, but it didn't for me.
     
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  18. sevin

    aa sevin

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    I assume you've seen this?
     
  19. x6herbius

    aa x6herbius

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    I hadn't, actually - I thought that point_servercommands weren't allowed in maps being tested, but if it does work then that might be the only way forward.
     
  20. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I believe using the output OnMultiNewMap rather than OnMapSpawn on a logic_auto to target your point_servercommand means that it only affects that map, and reverts after the map changes.