Rules and Information | Upload Thread | Voting Instructions How long has it been since the last time you've been able to just.. go wild? To let concepts of gameplay balance drift away? Worry not, for this is the chance you've been waiting for! Unsurprisingly, like all of our previous detailing contests, this one also has a theme: In & Out! Basically, this time around your scene must include both a major indoor and outdoor area. Rules: 4096x4096 size. No height limit. This size limit only includes the areas players can access as well as any 'out of bounds' areas. 3D skybox is allowed. Custom content is allowed as long as it fits one or both of the following criteria: It is made entirely by yourself, or available for public download prior to the start of the contest. Collaborations are not allowed. Maximum of two entries per person. Your map must be TF2 styled. Your map must be playable in TF2. Your submission MUST follow this naming convention: inandout_<forum name>.bsp (If your forum name is absurdly long, please abbreviate where you can) If you submit two entries, add a _2 to your second entry. Everything must be finished and submitted in the upload thread before the deadline! Upload thread will be up a couples weeks prior to the deadline and you are allowed to submit any time within that period, and update your entry as many times as necessary before the deadline. If you're confused as to whether the indoor/outdoor space of your map qualifies, remember that the idea is to go with the spirit of the theme, if you have to ask, it probably doesn't qualify. Deadline: The contest begins as of this post. The deadline is 8:00AM 13th September 2021 GMT+0 Please see below for local time PST -- 1:00 AM, 13th September 2021 MST -- 2:00 AM, 13th September 2021 EST -- 4:00 AM, 13th September 2021 BST -- 9:00 AM, 13th September 2021 CST/SGT/AWST -- 4:00 PM, 13th September 2021 JST/KST -- 5:00 PM, 13th September 2021 AEST -- 6:00 PM, 13th September 2021 NZST -- 6:00 PM, 13th September 2021 --- Submission Format: In your submission (in the submission thread, Will be posted at a later date): A link to your .bsp in the naming format above. Please compress your map also. Please make sure ALL content is packed into your BSPs, but please make sure it follows the custom content rules above. I recommend CompilePal or VIDE. Provide a short description of your map along with a screenshot. Prizes: (Prizes available as either Steam or Marketplace.tf Credit) First place: $100 USD Mapper's Medallion Second place: $60 USD Third place: $40 USD FAQ: What can we map? What's with the theme? Can I get clarifications? You can map anything so as long as it abides by the rules. This is a rather broad theme so most maps you create should be able to qualify. As long as you make the effort to try and create both a major interior and major exterior environment, you should be fine. Of course, if you have any further questions feel free to ask and I will do my best to answer. Can we detail an existing map (ie. dev textures)? Yes, as long as it fits within the size constraints and was made by you, and has had no previous detail work done. Does the 3d skybox also have to be inside the 4096x4096 space? No, the skybox can be as small or as large as you like. Will sound in the map also be judged as detail? The judging process at the end of the contest is essentially players wandering through maps and voting on whichever they liked best. So you should add anything that would help improve the 'experience' of the map. This includes logic, sound, animations, etc. Can I donate to the prize stash? Of course! This would be highly appreciated, but not at all required.