In Game Error Logs

Discussion in 'Mapping Questions & Discussion' started by 【EmNudge】, Jun 2, 2016.

  1. 【EmNudge】

    【EmNudge】 L4: Comfortable Member

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    I got quite a couple of the same error log spammed into my console when I load my map. I know the reason for one of them, but I used a trick to perform a certain action and that's probably the reason (doesn't affect anything really).

    well, 2 errors and I want to know what is causing it.

    Inserted trigger_push with no model - spammed around 20 times.
    I have 2 trigger_push entity brushes and no error is given when I use them, just when the map loads.
    Does it need a model? What?

    SOLID_VPHYSICS static prop with no vphysics model! (models/props_moonbase/moon_cylinder_light02.mdl)
    S
    - spammed once for everytime I have that model (20 times).
    Should I switch the collision to "not solid" or "bounding box"? Is the problem that it is trying to find a collisions wirefram when there is none?


    I think I got the 2nd one, but I tried deleting and recreating the trigger_push brushes, but nothing changed.
    (recreating them worked in the other thread about the leaks. They had to be broken or something)[/spoiler]
     
  2. Vel0city

    aa Vel0city func_fish

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    SOLID_VPHYSICS static prop with no vphysics model! (models/props_moonbase/moon_cylinder_light02.mdl)

    Just switch the collision to not solid and this goes away. Basically what's happening is that TF2 tries to load a prop without a collision mesh yet it's specified to have collision so TF2 freaks out and starts spamming this message for every model without collision.
     
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  3. Egan

    aa Egan

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    For the trigger_push error try going to the Entity Report and searching for trigger_pushes in the map, see if any are broken! If nothing, afterwards try pressing Alt+P in the editor, which will bring up the error reporter.
     
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  4. 【EmNudge】

    【EmNudge】 L4: Comfortable Member

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    thanks, it seems I had like 10 trigger_pushes in the middle of no where and completely invisible. Deleted them, should work fine now.
     
  5. worMatty

    aa worMatty Repacking Evangelist

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    For future reference, when the engine refers to models, it means brushes. That error message about the trigger_push sounds like the entities were recorded in the entity data lump, but no associated brush volumes could be found.
     
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