Im Getting A Leak Thats In The Middle Of Nowhere?

Discussion in 'Mapping Questions & Discussion' started by World Of Frisbee Crisis, Apr 8, 2008.

  1. World Of Frisbee Crisis

    World Of Frisbee Crisis L2: Junior Member

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    [​IMG]

    This is rather strange, theres nothing there, and yet it reports a leak. :001_huh:
    Does anyone know what the problem could be?
     
  2. Dox

    Dox L8: Fancy Shmancy Member

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    did you make that wall an entity? is the other side a displacement? is it off the grid? is it made up of brushes with harsh and wierd angles?
     
  3. trainRiderJ

    trainRiderJ L5: Dapper Member

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    I'm guessing you've enclosed your entire map in a giant skybox? You'll probably want to move away from that and only the use skybox on "sky" parts of the map, in order to improve compile times, vis, and that sort of thing.

    As for the leak, you might have a stray entity or light outside of the skybox, or the wall of the skybox just doesn't quite match up to the floor or ceiling.
     
  4. World Of Frisbee Crisis

    World Of Frisbee Crisis L2: Junior Member

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    No for all the questions.

    But I may have found the problem.
    There was a weird func_door brush that was really small.
    It was like 0.2 units or something and was under the map.
     
  5. The Scientist

    The Scientist L1: Registered

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    That would do it.
     
  6. phatal

    phatal L6: Sharp Member

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    Lol. Those darn pesky rogue func_brushes. :D

    I was going to also mention I had used the wrong texture once on a floor piece that was transparent but didn't really look to be. I banged my head for at least... 5 minutes trying to figure out how I had a leak go straight through a perfectly good brush.