Im compiling a full conversion of arena_badlands (fualt)

Discussion in 'Mapping Questions & Discussion' started by Peterm, Aug 29, 2009.

  1. Peterm

    Peterm Banned

    Messages:
    171
    Positive Ratings:
    8
    I was compiling to upload to here but it wont fully compile any suggestions here's the process log:


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\broadwey\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\broadwey\team fortress 2\tf" "c:\program files\steam\steamapps\broadwey\sourcesdk_content\tf\mapsrc\arena_snowlands"

    Valve Software - vbsp.exe (May 19 2009)
    2 threads
    materialPath: c:\program files\steam\steamapps\broadwey\team fortress 2\tf\materials
    Loading c:\program files\steam\steamapps\broadwey\sourcesdk_content\tf\mapsrc\arena_snowlands.vmf
    Error: displacement found on a(n) func_detail entity - not supported (entity 580, brush 0)


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\broadwey\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\broadwey\team fortress 2\tf" "c:\program files\steam\steamapps\broadwey\sourcesdk_content\tf\mapsrc\arena_snowlands"

    Valve Software - vvis.exe (May 19 2009)
    2 threads
    reading c:\program files\steam\steamapps\broadwey\sourcesdk_content\tf\mapsrc\arena_snowlands.bsp
    Error opening c:\program files\steam\steamapps\broadwey\sourcesdk_content\tf\mapsrc\arena_snowlands.bsp

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\broadwey\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\broadwey\team fortress 2\tf" "c:\program files\steam\steamapps\broadwey\sourcesdk_content\tf\mapsrc\arena_snowlands"

    Valve Software - vrad.exe SSE (May 19 2009)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\broadwey\sourcesdk_content\tf\mapsrc\arena_snowlands.bsp
    Error opening c:\program files\steam\steamapps\broadwey\sourcesdk_content\tf\mapsrc\arena_snowlands.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "c:\program files\steam\steamapps\broadwey\sourcesdk_content\tf\mapsrc\arena_snowlands.bsp" "c:\program files\steam\steamapps\broadwey\team fortress 2\tf\maps\arena_snowlands.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."
     
  2. Geit

    aa Geit 💜 I probably broke it 💜

    Messages:
    597
    Positive Ratings:
    1,115
    This is rather obvious; one of your displacements is a func_detail, which isn't supported/allowed seeing as displacements are not brushes.
    Just convert the culprit to a world brush (CRTL+Shift+W) and it should compile fine.

    In future, I'd recommend putting this through the interlopers error checker, rather than making a topic about it.
     
    • Thanks Thanks x 1
  3. Peterm

    Peterm Banned

    Messages:
    171
    Positive Ratings:
    8
    k will do
     
  4. Peterm

    Peterm Banned

    Messages:
    171
    Positive Ratings:
    8
    Yep you were right btw once i done this the map'll be straight on here it's arena_snowlands

    (im making snow versions of all officials)
     
  5. Geit

    aa Geit 💜 I probably broke it 💜

    Messages:
    597
    Positive Ratings:
    1,115
    If you seriously must make snow versions of official Valve maps, please only do those included in the SDK, decompiled maps lose most, if not all, of their optimization, and brush work gets distorted more often than not. (And i doubt you are putting in the time and effort required to correct these issues - No Offence)

    There's nothing worse than a map that lags when there are more than 8 people playing

    Anyway, Enjoy your mapping.
     
  6. Garner

    Garner L4: Comfortable Member

    Messages:
    154
    Positive Ratings:
    38
    +1

    Use only the ones contained in SDK for conversions, biggest problems when decompiling, like Geitiegg said, is optimisation (area portals and occluders mainly) and sometimes alot of what would be nodraw, is actually textured for some reason.

    If you have ever decompiled cs_office for CSS, you will know what i mean.

    for snowlands, make sure you include the snow skybox and the snow particles, that would be pretty sweet :D