I'm a little confused about func_rotating

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
I read everywhere that func_rotating doesn't work in TF2, but I was able to create a working func_rotating and attach point_spotlights to it to have search lights on my nighttime map...
So what's the deal?
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
AFAIK the clouds in 2fort that are parented to a/are a func_rotating do not actually move.

I have experimented and have found that point_spotlight when parented to a func_rotating will rotate, but it will use its own origin as the pivot point, and will not rotate around the func_rotating's origin. A func_brush and a prop_dynamic did not rotate at all.

I think you are best to stick with something simpler like func_door_rotating. If I'm not mistaken, func_rotating is a bit like func_movelinear in that it uses more network traffic, but I do not know if that's true.