raw transcript: http://pastebin.com/e8sSeiAt Someone was recording demos I guess those can be posted in this thread here's some highlights from text -- Map Changing -- -- Map Changed to tc_hydro -- *DEAD* iikka: it's been forever since I last played this map haha Randdalf: this must've been a pain to make iikka: I did spend a lot of time on it <Penguin> What were you thinking when you designed the hydro dish point? iikka: that location was originally based on the Arecibo radio telescope *DEAD* Randdalf: the one from goldeneye? iikka: it was just a cool thing to make.. it was in a james bond movie yeah <Penguin> Why did you make the actual capture point so tiny in contrast to the massive dish? *DEAD* TF2maps.net^])72]v[^SquadSapper: if you knew back then that this map will turn out rather underplayed, what would you have done differently? iikka disconnected (iikka timed out). Seba: what is your favourite snack from the Valve snack bar iikka: haha iikka: it's hard there are so many Seba: do you prefer to eat healthy or the unhealthy stuffs iikka: more healthy stuff... odwalla is like a liquid snack Erich: Was barnblitz your map, or was it that new guy's map? Dario said it was yours on his day iikka: no, barnblitz is from the community Nova| Replays are better!: iikka, My question is....How do you feel when you hear someone's doesn't like your map? iikka: usually I try to figure out what they don't like (in response to asking if he's mapping for tf2) iikka: not at the moment, I'm working on some counter-strike stuff Seba: is there anything major comiing to CSS? iikka: can't really comment right now *DEAD* Snacks: Doing anything with DOTA 2? *DEAD* iikka: sometimes *DEAD* iikka: I play archer a lot *DEAD* Seba: what is one thing about today's TF2 that you stronlgy disagree with? iikka: strongly disagree? hmm iikka: I think one disadvantage it has is that it's become much more complex and maybe harder for new players for that reason iikka: arena is kind of a throwback to a quake mod called rocket arena.. I don't think that style of play is very popular these days iikka: I like it in short bursts, like just deathmatching for a bit Seba: waht is your stance on community theme packs, like Swamp, Construction, and Bullet Crops iikka: on the community theme pack thing, I like the idea a lot Seba: have you downloaded the Construction Pack, Iikka? iikka: haven't downloaded it, no Fr0z3n: Have you played arena_hardhat at all? iikka: no, I don't really play tf2 a lot these days (regarding favorite map) iikka: haha that's a loaded question iikka: I'll pick a community-ish map - the last halloween map was awesome Seba: what's your opinion on CTF, Iikka? iikka: I like CTF enough that I tried to improve on 2fort Nova| Replays are better!: iikka Do you like playing your own maps? iikka: I do like playing them, it's like building a house and then living in it and enjoying it Jake | Recording!: Oh, Iikka, Do you think Hammer will be getting any upgrades or changes to it sometime in the future? It's pretty dated. iikka: good question iikka: is the portal2 hammer out yet? I haven't really been following what's out in terms of mod development tools iikka: should be able to build TF2 in that iikka: sorry what was that? *DEAD* Littleedge: Who made the hydroshield props Fr0z3n: Who made the hydroshield prop. *DEAD* Erich: the props around the hydro dish, who made them iikka: oh those Erich: the man needs a medal Fr0z3n: and a promotion iikka: I think it was Laura Dubuk -- Map Changing -- -- Map Changed to cp_badlands -- Jake | Recording!: So Iikka, what was your inspiration to create the most overused prop in all of TF2? iikka: I think the spire was Moby Francke Rikka: was tf2 supposed to teach about geological landforms, or was that an unintended side effect iikka: no, we're targeting the geology majors weapon_penguin: What is your opinion about tf2 going free to play *DEAD* iikka: oh the free to play.. I wasn't involved iikka: I don't really mind it iikka: brings in more players iikka: 5cp, I was just trying to figure out which question to answer iikka: if I made another TF2 map it could be 5cp iikka: doublecross was originally 5cp iikka: but I then took the middle area of it and turned into CTF because there were like two CTF maps in the game *DEAD* Seba: Iikka how much money do you spend on keys, per month iikka: haha I haven't bought any keys iikka: I've been designing levels since 1994 *DEAD* Jake | Recording!: What was the first game you designed for? iikka: Doom + high school Littleedge: Iikka we need to know. Littleedge: Are you a My Little Pony fan? (TEAM) iikka: haha iikka: sorry, I'm not -- Map Changing -- -- Map Changed to pl_rainbowride_b5a -- iikka: I should get a raise just for seeing this Littleedge: This was the winner of our Orange Mapping Contest Littleedge: We had to make a map using only dev textures iikka: that makes sense Littleedge: Ardy, the server admin here, made this map. The contest was created by Rexy here -- Map Changing -- -- Map Changed to pl_upward -- iikka: ok that map was pretty sweet Seba: Iikka do you like bacon iikka: I rarely eat bacon, but just recently my father-in-law gave us a bunch of wild boar bacon he hunted himself and it's awesome Fr0z3n: iikka, what do you think about Speedmapping? TF2Maps.net had a 72hr mapping contest and had some amazing results. iikka: speedmapping is fun, I like contests with limits like that iikka: I once made a quake level with 100 brushes Randdalf: what's your favourite control point that you've made? iikka: favorite control point... I kind of like badlands middle Fr0z3n: What do you do, when your not working on Valve related thing? Hoppies or anything? iikka: sometimes I do art or make something out of wood iikka: done a lot of home improvement lately TF2maps.net^])72]v[^SquadSapper: why is there nothing in this maps pit? iikka: the pit's empty because a good pit is its own reward *DEAD* Fr0z3n: How does Valve/Tfteam find community maps that go official? Fr0z3n: Do people just send them in, or do you look around forums? iikka: we tend to just play a bunch of them iikka: both Dark [Tf2m]: is playing community maps just part of the work day? iikka: yeah, about once a week somebody starts a playtest with a few community maps iikka: well, I haven't been involved in tf2 very much so I don't know what's been on the server lately <Ardy> iika when is dota 2 coming out? <Ardy> *iikka iikka: can't say weapon_penguin: Why do no valve emplyees own microphones? I have played with you, Dario, Robin and Dave Riller and none of them spoke over mic! iikka: actually some of us play with a mic here iikka: I'm just lazy iikka: my havorite color? not sure, depends on where I'm putting it *DEAD* Fubar: hat color? iikka: haha Ritalin Rat: for window treatments weapon_penguin: Are you and Dario good buddies? iikka: just got some grey curtains that I like (ikea joke) *DEAD* iikka: that's where I got the curtains iikka: I considered making a fake sign to use in TF2 that would say "IIKKA furniture store" -- Map Changing -- -- Map Changed to koth_nucleus -- Dark [Tf2m]: does valve just have a bunch of spare mod modelers? If not why are there so many hats? *DEAD* iikka: I have the most hats of anybody here Littleedge: Which of your five maps took the least amount of time to make, Iikka. and how long? *DEAD* iikka: nucleus was the fastest iikka: it took less than a month initially, maybe three weeks.. but then slower process of testing and improving PlipPlop the Last Ploo Ploo: how do the diplacements in this map work? I never understood the process PlipPlop the Last Ploo Ploo: just subdivide? iikka: it's pretty fidgety iikka: subdivide isn't good enough iikka: you can make a template out of brushes with the arc tool iikka: then carefully match the displacement to it Randdalf: how did you make the hydro dish? iikka: hydro dish - with great skill and patience iikka: sorry, which tool? *DEAD* Fubar: it's not evil *DEAD* Fr0z3n: Carve Randdalf: carve iikka: carve iikka: oh iikka: it's a trap *DEAD* Zhan: hahaha iikka: I think the carve tool has been there since prehistory of man iikka: and nobody ever uses it, so they don't know it exists iikka: so it won't be removed -- Map Changing -- -- Map Changed to ctf_doublecross -- Dark [Tf2m]: iikka, why don't you have any valve weps? iikka: I rarely play on public steam iikka: we do our inhouse tests on a closed system iikka: it's like a different instance of steam, it's not connected to the public PlipPlop the Last Ploo Ploo: Do you ever NOT finish a map? Something you don't feel good about and therefore quit working on? iikka: yeah I have had several maps that I never finished Zhan: iikka do you enjoy skiing? iikka: I used to ski when I was little and lived in finland iikka: downhill skiing, much easier to go up the hill in a lift PlipPlop the Last Ploo Ploo: Do you come up with the layouts as well as detail them? iikka: varies from map to map iikka: nucleus was almost all my effort, others like badlands had more people working on them Seba: waht did other people do on badlands? iikka: when I'm working on a map here it makes sense to have other team members building models iikka: so it all gets done in parallel Littleedge: Have you guys ever produced custom assets for maps and then never released the map? iikka: yeah sometimes there are assets that go unused iikka: anyway, I have to go... have a good weekend everyone! Littleedge: Have a good Anniversary weekend! Littleedge: And thanks for coming iikka: no problem I had fun iikka disconnected (Disconnect by user.).